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 Fullbringer Augments

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Achreios

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Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Fullbringer Augments   Fri Jan 24, 2014 4:41 pm

The following posts in this topic list the Fullbringer Augments. Each post separates the augments by their Mastery. Each post contains augments for Weapon Skill, Hakudo, High Speed Movement, and Reiatsu in that order. Each post contains the augments name, its minimum requirements, the description of the augment, and the Exp cost for that augment. This topic is for reference use only; no augment discussion, price arguments, or purchasing requests should be made here. If there are any questions or changes that need to be made, please inform a Staff member or myself.



Mastery Prices

Master: 1000 Exp
Expert: 750 Exp
Average: 500 Exp
Beginner: 250 Exp
Untrained: 0 Exp


Last edited by Achreios on Mon Feb 17, 2014 11:19 pm; edited 1 time in total
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Achreios

Plot Director
Plot Director
avatar


Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Weapon Skill Augments   Fri Jan 24, 2014 4:44 pm

Name: Fullbring Affinity
Minimum Requirement: Weapon Skill: Expert
Description: The Fullbringer affinity augment allows the fullbringer to change their fullbring periodically at their desire. This is done by changing their fullbring object and bonding with it over time. As they hold onto the object longer, eventually they bond with it more than their previous object, allowing them to use it for their fullbring instead of their previous object. This augment can only be used Once a OC Month and has a cooldown of 1 OC Month. This augment's use must be approved by a Staff member to allow access to reopen the users weapon application.
Cost: 375 Exp

Name: Fullbring
Minimum Requirement: N/A
Description: This augment is free and does not need to be listed to be used. This augment allows access to the release known as "Fullbring". In this state, Fullbringers are allowed to manifest the spirit of the objects they have bonded with for use in combat. This initial state comes naturally and does not require training to preform, only the acknowledgement that one can preform it.
Cost: Free

Name: Ascended Form
Minimum Requirement: Weapon Skill: Expert
Description: This augment allows access to the release known as "Ascended form". The ascended form of fullbring replaces the augment Fullbring, as it is the completed form of their objects power. In this state, the fullbring changes drastically from their previous state, being more evolved and perfected. Their initial ability is also enhanced to match their new form.
Cost: 375 Exp

Name: Proximity Power
Minimum Requirement: Weapon Skill: Average, Reiatsu: Average
Description: This augment allows fullbringers to become empowered when in the vicinity of other fullbringers. The two fullbringer assist each others fullbringer power by manipulating the same objects together at the same time. This allows the fullbringers skills to increase drastically. This augment allows fullbrings in the same topic as one another a 2 level increase to all masteries as long as they are in the same topic as a fullbringer with the augment Proximity Power.
Cost: 250 Exp

Name: Power Transference
Minimum Requirement: Weapon Skill: Master
Description: The Fullbringer ultimate ability is called "Power Transference". This ability, although not a release, is a devastating attack. Power Transference allows the fullbringer to steal the sealed powers of anyone; fullbringer, shinigami, vizard, arrancar, bount, or quincy. This process reverts the individual to either an ordinary plus, hollow, or human respectfully while adding their powers to their own fullbring. This process is accomplished by forcing ones fist into the soul (or body) of the opponent and pulling the power from their bodies.The sealed power is then added to their fullbring, the taken ability is always the primary release of their opponent. This ability can only be preformed once in a Fullbringers life even if it fails, making the decision and opportunity to do it rare. However, such an act has no drawbacks, making a fullbringer with this power extremely deadly.
Cost: 750 Exp

Name: Fullbring Tech Pack
Minimum Requirement: Fullbring
Description: Allows the user to create an additional tech for the release "Fullbring". Can be purchased multiple times.
Cost: 50 Exp

Name: Ascended Form Tech Pack
Minimum Requirement: Ascended Form
Description:Allows the user to create an additional tech for the release "Ascended Form". Can be purchased multiple times.
Cost: 100 Exp
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Achreios

Plot Director
Plot Director
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Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Hakudo Augments   Fri Jan 24, 2014 4:46 pm

Name: Shatter Strike
Minimum Requirement: Hakudo: Average
Description: The user focuses all their strength into a single fist and strikes at the opponent’s body. The punch is powerful enough to break bones and muscles in the vicinity area of their fist upon impact.
Duration: 3 Posts
Cooldown: 4 Posts
Cost: 250 Exp

Name: Chasm Crasher
Minimum Requirement: Hakudo: Expert, Shatter Strike
Description: A powerful double fisted punch delivered to a opponent that delivers incredible crushing and breaking force into the entire area. At its strongest form, this power can shatter and break an opponent nearly in half, faster than an opponent has time to react to the pain. It is so strong that the earth cracks and opens in result to the sheer force of the blow, giving it the title.
Duration: 1 Post
Cooldown: 5 Posts
Cost: 375 Exp

Name: Blowback Kick
Minimum Requirement: Hakudo: Average
Description: The user focuses their strength into one leg, and strikes in different swaying styles of movement, but always hitting their target by the tip or heel of the concentrated foot, to deal sufficient damage to the target upon the vicinity area their foot hits. The lower extremity equivalent to Shatter Strike.
Duration: 3 Posts
Cooldown: 4 Posts
Cost: 250 Exp

Name: Ten Ton Drop Kick
Minimum Requirement: Hakudo: Expert, Blowback Kick
Description: The user now focuses their entire strength on their legs, to perform a stylish drop kick wherever on the opponent’s body. The kick is strong enough to cause a massive crater in the ground and render the attacked target unable to move for one post. This skill may only be used once per post.
Duration: 1 Post
Cooldown: 5 posts
Cost: 375 Exp

Name: The Pummel
Minimum Requirement: Hakudo: Master
Description: This augment is a master hakuda technique involving a series of rapid punches. Using this technique, the combatant is capable of causing massive damage to both the target and portions of the immediate area. Can only be used twice a fight due to the stamina used in the technique.
Cost: 500 Exp
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Achreios

Plot Director
Plot Director
avatar


Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: High Speed Movement Augments   Fri Jan 24, 2014 4:48 pm

Name: Incomplete True Light
Minimum Requirement: HSM: Average
Description:A move that allows for the a movement of great speed, much higher than bringer light. Leaving behind an afterimage that can appear to take damage or even die. Can use twice a fight.
Cost: 250 Exp

Name:Complete True Light
Minimum Requirement: HSM: Expert, Incomplete True Light [This requirement is not required at character creation]
Description: This augment replaces the augment Incomplete True Light when purchased. The advanced form of Incomplete True Light. This augment appears to take damage and leave behind a piece of cloth so it feels as though the opponent cut or hit. Can be used 4 times a fight.
Cost: 375 Exp

Name: Incomplete Prism
Minimum Requirement: HSM: Average
Description: This technique allows the user to create clones, up to 5 afterimage clones. These clones are tangible and are treated as such.
Duration: 2 Posts per Clone
Cooldown: 5 Posts after all clones have expired
Cost: 250 Exp

Name: Complete Prism
Minimum Requirement: HSM: Expert, Incomplete Prism [This requirement is not required at character creation]
Description:This augment replaces the augment Incomplete Prism when purchased. The final stage of Prism, allowing the user to leave behind or create up to 15 afterimages clones, these clones are tangible and no amount of sensory can tell them apart from the real deal.
Duration: 5 Posts per Clone
Cooldown: 7 Posts after all clones have expired
Cost: 375 Exp

Name: Full Spectrum
Minimum Requirement: HSM: Master, Complete True Light, Complete Prism
Description: This is an advance form of everything, increases bringer light count to 20, increases True Light use to 6 times, and increases Prism to 20 clones.
Cost: 500 Exp


Last edited by Achreios on Mon Feb 17, 2014 11:07 pm; edited 1 time in total
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Achreios

Plot Director
Plot Director
avatar


Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Reiatsu Augments   Fri Jan 24, 2014 4:51 pm

Name: True Sight
Minimum Requirement: Reiatsu: Average
Description: True Sight is an unique skill learned by the Fullbringer. This augment allows the Fullbringer to "slow time" as it seems to fully observe their surroundings. Keep in mind that this ability is only a heightened sense of reality, not time manipulation. Everything slows to nearly a halt while the mind remains fully active, able to take in every detail without the need to worry for time. This skill is used mainly to determine ones next course of action, or how to best avoid a surprise attack.
Duration: 1 Post
Cooldown: 5 Posts
Cost: 250 Exp

Name: Advanced Manipulation
Minimum Requirement: Reiatsu: Average
Description: This is a passive augment. Advanced manipulation strengthens the Fullbringers ability to manipulate the souls of objects around them. This augment advances their manipulation from one object at a time to 5 at any given time.
Cost: 250 Exp

Name: Full Manipulation
Minimum Requirement: Reiatsu: Master, Advanced Manipulation [This requirement is not required at character creation]
Description: This is a passive augment and replaces Advanced Manipulation when purchased. Full manipulation allows the fullbringer to manipulate any number of objects around them with their fullbring power. The amount of objects able to be manipulated is only limited to their imagination, although standard reiatsu level limitation still apply.
Cost: 500 Exp

Name: Distortion
Minimum Requirement: Reiatsu: Expert
Description: This augment allows fullbringers to manipulate the very structure of objects under their fullbring. This ability allows the to distort their physical makeup, turning solid structures to passable barriers and vise versa. This ability can be used at will and on anything under the fullbrings power.
Duration: 1 Post
Cooldown: 3 Posts
Cost: 375


Name: Engineer
Minimum Requirement: Reiatsu: Expert
Description: This augment allows the user access to creating inventions. However, the user of this augment is limited to only creating personal inventions that cannot be used by others.
Cost: 375 Exp

Name: Mastermind
Minimum Requirement: Reiatsu: Master
Description: This augment replaces the augment Engineer when purchased. This augment allows users to create universal inventions in addition to personal ones. The inventions created by the user can be used by anyone who asks permission from the inventor.
Cost: 500 Exp
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