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Achreios Plot Director
Age : 32 Posts : 350 Join Date : 2013-01-31 Location : Tennessee Rank : Maker of the Abyss Exp : 392 Weapon Skill : King HSM : King Reiatsu : King Hakudo : King
| Subject: Fullbringer Augments Fri Jan 24, 2014 4:41 pm | |
| The following posts in this topic list the Fullbringer Augments. Each post separates the augments by their Mastery. Each post contains augments for Weapon Skill, Hakudo, High Speed Movement, and Reiatsu in that order. Each post contains the augments name, its minimum requirements, the description of the augment, and the Exp cost for that augment. This topic is for reference use only; no augment discussion, price arguments, or purchasing requests should be made here. If there are any questions or changes that need to be made, please inform a Staff member or myself. Mastery Prices
Master: 1000 Exp Expert: 750 Exp Average: 500 Exp Beginner: 250 Exp Untrained: 0 Exp
Last edited by Achreios on Mon Feb 17, 2014 11:19 pm; edited 1 time in total |
| | | Achreios Plot Director
Age : 32 Posts : 350 Join Date : 2013-01-31 Location : Tennessee Rank : Maker of the Abyss Exp : 392 Weapon Skill : King HSM : King Reiatsu : King Hakudo : King
| Subject: Weapon Skill Augments Fri Jan 24, 2014 4:44 pm | |
| Name: Fullbring Affinity Minimum Requirement: Weapon Skill: Expert Description: The Fullbringer affinity augment allows the fullbringer to change their fullbring periodically at their desire. This is done by changing their fullbring object and bonding with it over time. As they hold onto the object longer, eventually they bond with it more than their previous object, allowing them to use it for their fullbring instead of their previous object. This augment can only be used Once a OC Month and has a cooldown of 1 OC Month. This augment's use must be approved by a Staff member to allow access to reopen the users weapon application. Cost: 375 Exp
Name: Fullbring Minimum Requirement: N/A Description: This augment is free and does not need to be listed to be used. This augment allows access to the release known as "Fullbring". In this state, Fullbringers are allowed to manifest the spirit of the objects they have bonded with for use in combat. This initial state comes naturally and does not require training to preform, only the acknowledgement that one can preform it. Cost: Free
Name: Ascended Form Minimum Requirement: Weapon Skill: Expert Description: This augment allows access to the release known as "Ascended form". The ascended form of fullbring replaces the augment Fullbring, as it is the completed form of their objects power. In this state, the fullbring changes drastically from their previous state, being more evolved and perfected. Their initial ability is also enhanced to match their new form. Cost: 375 Exp
Name: Proximity Power Minimum Requirement: Weapon Skill: Average, Reiatsu: Average Description: This augment allows fullbringers to become empowered when in the vicinity of other fullbringers. The two fullbringer assist each others fullbringer power by manipulating the same objects together at the same time. This allows the fullbringers skills to increase drastically. This augment allows fullbrings in the same topic as one another a 2 level increase to all masteries as long as they are in the same topic as a fullbringer with the augment Proximity Power. Cost: 250 Exp
Name: Power Transference Minimum Requirement: Weapon Skill: Master Description: The Fullbringer ultimate ability is called "Power Transference". This ability, although not a release, is a devastating attack. Power Transference allows the fullbringer to steal the sealed powers of anyone; fullbringer, shinigami, vizard, arrancar, bount, or quincy. This process reverts the individual to either an ordinary plus, hollow, or human respectfully while adding their powers to their own fullbring. This process is accomplished by forcing ones fist into the soul (or body) of the opponent and pulling the power from their bodies.The sealed power is then added to their fullbring, the taken ability is always the primary release of their opponent. This ability can only be preformed once in a Fullbringers life even if it fails, making the decision and opportunity to do it rare. However, such an act has no drawbacks, making a fullbringer with this power extremely deadly. Cost: 750 Exp
Name: Fullbring Tech Pack Minimum Requirement: Fullbring Description: Allows the user to create an additional tech for the release "Fullbring". Can be purchased multiple times. Cost: 50 Exp
Name: Ascended Form Tech Pack Minimum Requirement: Ascended Form Description:Allows the user to create an additional tech for the release "Ascended Form". Can be purchased multiple times. Cost: 100 Exp |
| | | Achreios Plot Director
Age : 32 Posts : 350 Join Date : 2013-01-31 Location : Tennessee Rank : Maker of the Abyss Exp : 392 Weapon Skill : King HSM : King Reiatsu : King Hakudo : King
| Subject: Hakudo Augments Fri Jan 24, 2014 4:46 pm | |
| Name: Shatter Strike Minimum Requirement: Hakudo: Average Description: The user focuses all their strength into a single fist and strikes at the opponent’s body. The punch is powerful enough to break bones and muscles in the vicinity area of their fist upon impact. Duration: 3 Posts Cooldown: 4 Posts Cost: 250 Exp
Name: Chasm Crasher Minimum Requirement: Hakudo: Expert, Shatter Strike Description: A powerful double fisted punch delivered to a opponent that delivers incredible crushing and breaking force into the entire area. At its strongest form, this power can shatter and break an opponent nearly in half, faster than an opponent has time to react to the pain. It is so strong that the earth cracks and opens in result to the sheer force of the blow, giving it the title. Duration: 1 Post Cooldown: 5 Posts Cost: 375 Exp
Name: Blowback Kick Minimum Requirement: Hakudo: Average Description: The user focuses their strength into one leg, and strikes in different swaying styles of movement, but always hitting their target by the tip or heel of the concentrated foot, to deal sufficient damage to the target upon the vicinity area their foot hits. The lower extremity equivalent to Shatter Strike. Duration: 3 Posts Cooldown: 4 Posts Cost: 250 Exp
Name: Ten Ton Drop Kick Minimum Requirement: Hakudo: Expert, Blowback Kick Description: The user now focuses their entire strength on their legs, to perform a stylish drop kick wherever on the opponent’s body. The kick is strong enough to cause a massive crater in the ground and render the attacked target unable to move for one post. This skill may only be used once per post. Duration: 1 Post Cooldown: 5 posts Cost: 375 Exp
Name: The Pummel Minimum Requirement: Hakudo: Master Description: This augment is a master hakuda technique involving a series of rapid punches. Using this technique, the combatant is capable of causing massive damage to both the target and portions of the immediate area. Can only be used twice a fight due to the stamina used in the technique. Cost: 500 Exp |
| | | Achreios Plot Director
Age : 32 Posts : 350 Join Date : 2013-01-31 Location : Tennessee Rank : Maker of the Abyss Exp : 392 Weapon Skill : King HSM : King Reiatsu : King Hakudo : King
| Subject: High Speed Movement Augments Fri Jan 24, 2014 4:48 pm | |
| Name: Incomplete True Light Minimum Requirement: HSM: Average Description:A move that allows for the a movement of great speed, much higher than bringer light. Leaving behind an afterimage that can appear to take damage or even die. Can use twice a fight. Cost: 250 Exp
Name:Complete True Light Minimum Requirement: HSM: Expert, Incomplete True Light [This requirement is not required at character creation] Description: This augment replaces the augment Incomplete True Light when purchased. The advanced form of Incomplete True Light. This augment appears to take damage and leave behind a piece of cloth so it feels as though the opponent cut or hit. Can be used 4 times a fight. Cost: 375 Exp
Name: Incomplete Prism Minimum Requirement: HSM: Average Description: This technique allows the user to create clones, up to 5 afterimage clones. These clones are tangible and are treated as such. Duration: 2 Posts per Clone Cooldown: 5 Posts after all clones have expired Cost: 250 Exp
Name: Complete Prism Minimum Requirement: HSM: Expert, Incomplete Prism [This requirement is not required at character creation] Description:This augment replaces the augment Incomplete Prism when purchased. The final stage of Prism, allowing the user to leave behind or create up to 15 afterimages clones, these clones are tangible and no amount of sensory can tell them apart from the real deal. Duration: 5 Posts per Clone Cooldown: 7 Posts after all clones have expired Cost: 375 Exp
Name: Full Spectrum Minimum Requirement: HSM: Master, Complete True Light, Complete Prism Description: This is an advance form of everything, increases bringer light count to 20, increases True Light use to 6 times, and increases Prism to 20 clones. Cost: 500 Exp
Last edited by Achreios on Mon Feb 17, 2014 11:07 pm; edited 1 time in total |
| | | Achreios Plot Director
Age : 32 Posts : 350 Join Date : 2013-01-31 Location : Tennessee Rank : Maker of the Abyss Exp : 392 Weapon Skill : King HSM : King Reiatsu : King Hakudo : King
| Subject: Reiatsu Augments Fri Jan 24, 2014 4:51 pm | |
| Name: True Sight Minimum Requirement: Reiatsu: Average Description: True Sight is an unique skill learned by the Fullbringer. This augment allows the Fullbringer to "slow time" as it seems to fully observe their surroundings. Keep in mind that this ability is only a heightened sense of reality, not time manipulation. Everything slows to nearly a halt while the mind remains fully active, able to take in every detail without the need to worry for time. This skill is used mainly to determine ones next course of action, or how to best avoid a surprise attack. Duration: 1 Post Cooldown: 5 Posts Cost: 250 Exp
Name: Advanced Manipulation Minimum Requirement: Reiatsu: Average Description: This is a passive augment. Advanced manipulation strengthens the Fullbringers ability to manipulate the souls of objects around them. This augment advances their manipulation from one object at a time to 5 at any given time. Cost: 250 Exp
Name: Full Manipulation Minimum Requirement: Reiatsu: Master, Advanced Manipulation [This requirement is not required at character creation] Description: This is a passive augment and replaces Advanced Manipulation when purchased. Full manipulation allows the fullbringer to manipulate any number of objects around them with their fullbring power. The amount of objects able to be manipulated is only limited to their imagination, although standard reiatsu level limitation still apply. Cost: 500 Exp
Name: Distortion Minimum Requirement: Reiatsu: Expert Description: This augment allows fullbringers to manipulate the very structure of objects under their fullbring. This ability allows the to distort their physical makeup, turning solid structures to passable barriers and vise versa. This ability can be used at will and on anything under the fullbrings power. Duration: 1 Post Cooldown: 3 Posts Cost: 375
Name: Engineer Minimum Requirement: Reiatsu: Expert Description: This augment allows the user access to creating inventions. However, the user of this augment is limited to only creating personal inventions that cannot be used by others. Cost: 375 Exp
Name: Mastermind Minimum Requirement: Reiatsu: Master Description: This augment replaces the augment Engineer when purchased. This augment allows users to create universal inventions in addition to personal ones. The inventions created by the user can be used by anyone who asks permission from the inventor. Cost: 500 Exp |
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