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 Quincy Augments

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Achreios

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Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Quincy Augments   Fri Jan 24, 2014 4:22 pm

The following posts in this topic list the Quincy Augments. Each post separates the augments by their Mastery. Each post contains augments for Weapon Skill, Hakudo, High Speed Movement, and Reiatsu in that order. Each post contains the augments name, its minimum requirements, the description of the augment, and the Exp cost for that augment. This topic is for reference use only; no augment discussion, price arguments, or purchasing requests should be made here. If there are any questions or changes that need to be made, please inform a Staff member or myself.



Mastery Prices

Master: 1000 Exp
Expert: 750 Exp
Average: 500 Exp
Beginner: 250 Exp
Untrained: 0 Exp


Last edited by Achreios on Mon Feb 17, 2014 11:20 pm; edited 1 time in total
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Achreios

Plot Director
Plot Director
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Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Weapon Skill Augments   Fri Jan 24, 2014 4:32 pm

Name: Ohne Kreuz
Minimum Requirement: Weapon Skill: Average
Description: This is a passive augment. This ability allows the Quincy to use their powers without the need of a Quincy Cross. This allows them to still use their powers if their cross is ever stolen or destroyed.
Cost: 250 Exp

Name: Blut
Minimum Requirement: Weapon Skill: Expert
Description: This augment allows the user to use the augments Blut Vene and Blut Arterie in combat. This augment restricts the switching from one form of Blut to another to 3 posts. This means that one must have a 3 post delay before another blut is activated.
Cost: 375 Exp

Name: Perfect Blut
Minimum Requirement: Weapon Skill: Master, Blut [This requirement is not required at character creation]
Description: This augment allows the user to use the augments Blut Vene and Blut Arterie in combat. Replaces the augment Blut when purchased. This augment lowers the delay one may switch between the two forms of Blut. This augment allows the user a 1 post delay between switching forms of Blut.
Cost: 500 Exp

Name: Blut Vene
Minimum Requirement: Blut or Perfect Blut
Description: The defensive form of Blut, which grants the user inhuman durability, is represented by a faint pattern tracing the veins beneath the surface of their skin, which is only visible on the afflicted area when struck. If consciously kept at full power, even attacks delivered by a Shinigami's Bankai can potentially be negated completely. However, despite the considerable defense afforded by this technique, it is seemingly not absolute, and can be torn using sufficient power. Additionally, Blut Vene can be used to aid the user against critical wounds which have already been inflicted by stopping the severe loss of blood which would result from said wound. This Augment is acquired upon purchasing Blut or Perfect Blut
Cost: Free

Name: Blut Arterie
Minimum Requirement: Blut or Perfect Blut
Description: The offensive form of Blut which grants the user inhuman attack power. This technique is the only thing capable of ensuring a Quincy's attacks can significantly damage a Bankai-wielding Shinigami or other being of equal power. This Augment is acquired upon purchasing Blut or Perfect Blut.
Cost: Free

Name: Quincy Cross
Minimum Requirement: N/A
Description: This augment is free and does not need to be listed to be used. This augment allows the user access to the release "Quincy Cross". This ability is the use of a cross shaped pendant to fire projectile-based attacks by the user. The powers of the Quincy Cross vary drastically from person to person. From simple spirit arrows to pillars of fire and anything in between. The most common form of the Quincy Cross's form is a bow. The user must have the cross in their possession to use this augment, excluding those with the augment Ohne Kreuz .
Cost: Free

Name: Vollstandig
Minimum Requirement: Weapon Skill: Expert
Description: This augment allows the Quincy access to the secondary release "Vollstandig". This release is an amplified version of their Quincy Cross powers. Quincy in Vollstandig take on an angelic-like appearance by forming reiatsu composed wings and halo. The variations of these additions varies between individuals.
Cost: 375 Exp

Name: Steigen
Minimum Requirement: Weapon Skill: Master, Vollstandig
Description: The Quincy Final Form is known as "Steigen". In Steigen, The quincy release the full force of their powers, reaching their true limitations as humans. Their bodies in this release become even more angelic than their Vollstandig release. Their bodies take on the previously reiatsu-based additions by growing wings and wearing a floating halo, though the variations remain the same as their vollstandig. The effects of their previous release are amplified in this state, making it much deadlier than before. This form only lasts for the duration of the topic however, and comes with a price. Once they revert, The quincy will have scars on their backs from where they wings used to be. These scars are irritated easily, causing them to burn throughout the day with enough pain to bring the quincy to their knees. Only while in Steigen can the quincy be fully relieved of the pain.
Cost: 750 Exp

Name:Cross Tech Pack
Minimum Requirement: Quincy Cross
Description: Allows the user to create an additional tech for the release "Quincy Cross". Can be purchased multiple times.
Cost: 50 Exp

Name: Vollstandig Tech Pack
Minimum Requirement: Vollstandig
Description:Allows the user to create an additional tech for the release "Vollstandig". Can be purchased multiple times.
Cost: 100 Exp

Name: Steigen Tech Pack
Minimum Requirement: Steigen
Description: Allows the user to create an additional tech for the release "Steigen". Can be purchased multiple times.
Cost: 150 Exp


Last edited by Achreios on Mon Feb 17, 2014 11:04 pm; edited 1 time in total
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Achreios

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Plot Director
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Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Hakudo Augments   Fri Jan 24, 2014 4:34 pm

Name:Knochen
Minimum Requirement: Hakudo: Average
Description: The user focuses all their strength into a single fist and strikes at the opponent’s body. The punch is powerful enough to break bones and muscles in the vicinity area of their fist upon impact.
Duration: 3 Posts
Cooldown: 4 Posts
Cost: 250 Exp

Name: Doppelknochen
Minimum Requirement: Hakudo: Expert, Knocken
Description: A powerful double fisted punch delivered to a opponent that delivers incredible crushing and breaking force into the entire area. At its strongest form, this power can shatter and break an opponent nearly in half, faster than an opponent has time to react to the pain. It is so strong that two fist shaped impressions are smashed into the land behind the opponent, giving it the title, “Double Bone”.
Duration: 1 Post
Cooldown: 5 Posts
Cost: 375 Exp

Name: Kurzung
Minimum Requirement: Hakudo: Average
Description: The user focuses their strength into one leg, and strikes in different swaying styles of movement, but always hitting their target by the tip or heel of the concentrated foot, to deal sufficient damage to the target upon the vicinity area their foot hits. The lower extremity equivalent to Knochen.
Duration: 3 Posts
Cooldown: 4 Posts
Cost: 250 Exp

Name: Machtigen Kurzung
Minimum Requirement: Hakudo: Expert, Kurzung
Description: The user now focuses their entire strength on their legs, to perform a stylish drop kick wherever on the opponent’s body. The kick is strong enough to cause a crater in the ground and render the attacked target unable to move for one post.
Duration: 1 Post
Cooldown: 5 Posts
Cost: 375 Exp

Name: Viele Schnittwunden
Minimum Requirement: Hakudo: Master
Description: This augment is a master hakuda technique involving a series of rapid punches. Using this technique, the combatant is capable of causing massive damage to both the target and portions of the immediate area. Can only be used twice a fight and treated as the arrancar augment Mil Roca Sorteo.
Cost: 500 Exp
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Achreios

Plot Director
Plot Director
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Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: High Speed Movement Augments   Fri Jan 24, 2014 4:36 pm

Name: Incomplete Trugbild
Minimum Requirement: HSM: Average
Description:A move that allows for the a movement of great speed, much higher than Hirenkyaku. Leaving behind an afterimage that can appear to take damage or even die. Can use twice a fight.
Cost: 250 Exp

Name:Complete Trugbild
Minimum Requirement: HSM: Expert, Incomplete Trugbild [This requirement is not required at character creation]
Description: This augment replaces the augment Incomplete Trugbild when purchased. The advanced form of Incomplete Trugbild. This augment appears to take damage and leave behind a piece of cloth so it feels as though the opponent cut or hit. Can be used 4 times a fight.
Cost: 375 Exp

Name: Incomplete Klon
Minimum Requirement: HSM: Average
Description: This technique allows the user to create clones, up to 5 afterimage clones. These clones are tangible and are treated as such.
Duration: 2 Posts per Clone
Cooldown: 5 Posts after all clones have expired
Cost: 250 Exp

Name: Complete Klon
Minimum Requirement: HSM: Expert, Incomplete Klon [This requirement is not required at character creation]
Description:This augment replaces the augment Incomplete Klon when purchased. The final stage of Klon, allowing the user to leave behind or create up to 15 afterimages clones, these clones are tangible and no amount of sensory can tell them apart from the real deal.
Duration: 5 Posts per Clone
Cooldown: 7 Posts after all clones have expired
Cost: 375 Exp

Name: Himmlischen Blitz
Minimum Requirement: HSM: Master, Complete Trugblid, Complete Klon
Description: This is an advance form of everything, increases Hirenkyaku count to 20, increases Trugbild use to 6 times, and increases Klon to 20 clones.
Cost: 500 Exp


Last edited by Achreios on Mon Feb 17, 2014 11:06 pm; edited 1 time in total
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Achreios

Plot Director
Plot Director
avatar


Age : 27
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Reiatsu Augments   Fri Jan 24, 2014 4:38 pm

Name: Heizen
Minimum Requirement: N/A
Description: This augment is a ginto technique. This ginto uses 4 ginto tubes and is activated by being thrown at the opponent. Once released, it instantly gouges and purges whatever is enclosed in the space within the four tossed ginto. It is tremendously effective, even against Menos level hollows. This augments power varies dependent on the Quincy's Reiatsu level.
Cost: 375 Exp

Name: Gritz
Minimum Requirement:N/A
Description: This augment is a ginto technique. This ginto uses 1 ginto tube and is activated by being thrown at the opponents feet. Once activated, this ginto released a Film of Reishi that surrounds and encloses the enemy. Its power is similar to a Shinigami's bakudo. This augment's power is dependent on the Quincy's Reiatsu level.
Cost:250 Exp

Name: Wolke
Minimum Requirement: N/A
Description: This augment is a ginto technique. This ginto uses 1 ginto tube and is activated by simply removing the cap. This ginto cushions the impact of a fall with Reiryoku contained inside it. This augments power is not dependent on the Quincy's reiatsu level.
Cost: 50 Exp

Name: Seele Schneider Schwingen
Minimum Requirement: Reiatsu: Beginner
Description:This augment allows the Quincy access to a maximum of 5 Seele Schneiders on their person at any given time.
Cooldown: 5 posts [after being fired as arrow]
Cost: 75 Exp

Name: Seele Schneider Sammlung
Minimum Requirement: Reiatsu: Expert, Seele Schneider Schwingen [This requirement is not required at character creation]
Description: This augment replaces the augment Seele Schneider Schwingen when purchased. This augment allows the Quincy access to a maximum of 15 Seele Schneiders on their person at any given time.
Cooldown: 3 posts [after being fired as arrow]
Cost: 375 Exp

Name: Sprenger
Minimum Requirement:Seele Schneider Schwingen or Seele Schneider Sammlung
Description: This augment is a ginto technique. This ginto used 5 Seele Schneiders and 1 ginto tube. This technique is constructed by forming a pentagon-shaped seal with a Seele Schnieder at each point on the ground. This technique then requires a ginto tube to be poured onto one of the five Seele Schnieders to activate, causing a massive explosion within its borders.
Cost: 500 Exp

Name: Ransotengai
Minimum Requirement: Reiatsu: Master
Description: This is augment that allows the user to control their body parts using strings of spirit energy controlled by their brain, forming lines or strings out of countless reishi. By using this technique, the user can control their body as one would a puppet, allowing them to move despite paralysis, broken limbs or any other force that would normally impede movement.
Duration: 15 Posts
Cooldown: 5 Posts
Cost: 500 Exp

Name: Kanonenfeuer
Minimum Requirement:Reiatsu: Expert
Description: This augment is a massive quincy attack. This augment allows the quincy to fire multiple shots of arrows in a single post, allowing for numbers in the thousands. Its vast numbers pose the major concern, as each arrow is only a tenth as strong as a standard arrow. Despite the singular power, Multiple hits would increase the damage to nearly five times the standard arrows strength.
Duration: 1 Post
Cooldown: 10 Posts
Cost: 375

Name: Kirchenlied: Sankt Zwinger
Minimum Requirement: Reiatsu: Master
Description: A powerful Quincy spell that creates an area of Reishi shaped with countless Quincy crosses protruding from the ground originating from the Quincy. This forms a massive barrier of destructive reishi around the Quincy. Anyone who enters the area of the circle is instantly ripped to shreds by the destructive reishi. However, The quincy can move freely within the circle, but cannot exit while the augment is active. This augment is mainly used to recover from injuries or to kill enemies caught in close combat. This augment has been called "The ultimate quincy spell of offense and defense".
Duration: 3 Posts
Cooldown: 10 Posts
Cost: 500 Exp

Name: Engineer
Minimum Requirement: Reiatsu: Expert
Description: This augment allows the user access to creating inventions. However, the user of this augment is limited to only creating personal inventions that cannot be used by others.
Cost: 375 Exp

Name: Mastermind
Minimum Requirement: Reiatsu: Master
Description: This augment replaces the augment Engineer when purchased. This augment allows users to create universal inventions in addition to personal ones. The inventions created by the user can be used by anyone who asks permission from the inventor.
Cost: 500 Exp

Name: Beginner Ginto Pack
Minimum Requirement: Reiatsu: Beginner
Description: Allows the user to create 1 custom ginto from kido level 1 to 25. Can be purchased multiple times.
Cost: 75 Exp

Name: Average Ginto Pack
Minimum Requirement: Reiatsu: Average
Description: Allows the user to create 3 custom ginto from kido level 1 to 50. Can be purchased multiple times.
Cost: 250 Exp

Name: Expert Ginto Pack
Minimum Requirement: Reiatsu: Expert
Description: Allows the user to create 5 custom ginto from kido level 1 to 75. Can be purchased multiple times.
Cost: 375 Exp

Name: Master Ginto Pack
Minimum Requirement: Reiatsu: Master
Description: Allows the user to create 10 custom ginto from kido level 1 to 99. Can be purchased multiple times.
Cost: 500 Exp
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