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 Bount Augments

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Achreios

Plot Director
Plot Director
Achreios


Age : 32
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

Bount Augments Empty
PostSubject: Bount Augments   Bount Augments Icon_minitimeFri Jan 24, 2014 4:52 pm

The following posts in this topic list the Bount Augments. Each post separates the augments by their Mastery. Each post contains augments for Weapon Skill, Hakudo, High Speed Movement, and Reiatsu in that order. Each post contains the augments name, its minimum requirements, the description of the augment, and the Exp cost for that augment. This topic is for reference use only; no augment discussion, price arguments, or purchasing requests should be made here. If there are any questions or changes that need to be made, please inform a Staff member or myself.



Mastery Prices

Master: 1000 Exp
Expert: 750 Exp
Average: 500 Exp
Beginner: 250 Exp
Untrained: 0 Exp



Last edited by Achreios on Mon Feb 17, 2014 11:18 pm; edited 1 time in total
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Achreios

Plot Director
Plot Director
Achreios


Age : 32
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

Bount Augments Empty
PostSubject: Weapon Skill Augments   Bount Augments Icon_minitimeFri Jan 24, 2014 4:54 pm

Name: Constant Release
Minimum Requirement: Weapon Skill: Beginner
Description: Your doll is always at the ready, constantly in its released state. All your abilities and techniques can be preformed at all times, without the need to release.
Cost: 75 Exp

Name: Bount Doll
Minimum Requirement:N/A
Description: This augment is free and does not need to be listed to be purchased. This augment allows the Bount access to the release "Bount Doll". The bount doll is a "Familiar" conjured by the bount to fight in their steed. These dolls are extremely powerful and mirror the shinigami's zanpakuto spirits in terms of abilities. The size and variations of bount dolls is nearly limitless.
Cost: Free

Name: Core Form
Minimum Requirement: Weapon Skill: Expert
Description: Allows the Bount access to the secondary weapon release known as "Core Form". In this release, the Bount is able to transform their Doll into a more suitable weapon. Changing it from their more monster-like appearance to a melee/ranged weapon. This shift in size allows the doll access to deeper and more advanced abilities than was allowed in their previous released state.
Cost: 375

Name: Blutsauger
Minimum Requirement: Weapon Skill: Master, Core Form
Description: This allows the bount access to the final form "Blutsauger". In Blutsauger, Bounts adapt to their dolls, gaining their abilities without them being released. To do this however, their bodies are deformed and twisted into more horrific version of themselves. This form is what humans have come to recognize as the vampire they are named after; full with wings, fangs, black eyes, and ashen skin. Due to the adaptation with their doll, this form allows for an evolved form of their dolls abilities, making it a much deadlier release. This form only lasts for the duration of the topic however, and comes with a price. Once reverted, the bount will appear more monster-like by aging to a much older form and their fangs remaining from the release. This decline will continue after each use of Blutsauger until finally, they are unable to revert to their former self.
Cost: 750 Exp

Name: Doll Tech Pack
Minimum Requirement: Bount Doll
Description: Allows the user to create an additional tech for the release "Bount Doll". Can be purchased multiple times.
Cost: 50 Exp

Name: Core Form Tech Pack
Minimum Requirement: Core Form
Description:Allows the user to create an additional tech for the release "Core Form". Can be purchased multiple times.
Cost: 100 Exp

Name: Blutsauger Tech Pack
Minimum Requirement: Blutsauger
Description: Allows the user to create an additional tech for the release "Blutsauger". Can be purchased multiple times.
Cost: 150 Exp
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Achreios

Plot Director
Plot Director
Achreios


Age : 32
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

Bount Augments Empty
PostSubject: Hakudo Augments   Bount Augments Icon_minitimeFri Jan 24, 2014 4:55 pm

Name:Knochen
Minimum Requirement: Hakudo: Average
Description: The user focuses all their strength into a single fist and strikes at the opponent’s body. The punch is powerful enough to break bones and muscles in the vicinity area of their fist upon impact.
Duration: 3 Posts
Cooldown: 4 Posts
Cost: 250 Exp

Name: Doppelknochen
Minimum Requirement: Hakudo: Expert, Knocken
Description: A powerful double fisted punch delivered to a opponent that delivers incredible crushing and breaking force into the entire area. At its strongest form, this power can shatter and break an opponent nearly in half, faster than an opponent has time to react to the pain. It is so strong that two fist shaped impressions are smashed into the land behind the opponent, giving it the title, “Double Bone”.
Duration: 1 Post
Cooldown: 5 Posts
Cost: 375 Exp

Name: Kurzung
Minimum Requirement: Hakudo: Average
Description: The user focuses their strength into one leg, and strikes in different swaying styles of movement, but always hitting their target by the tip or heel of the concentrated foot, to deal sufficient damage to the target upon the vicinity area their foot hits. The lower extremity equivalent to Knochen.
Duration: 3 Posts
Cooldown: 4 Posts
Cost: 250 Exp

Name: Machtigen Kurzung
Minimum Requirement: Hakudo: Expert, Kurzung
Description: The user now focuses their entire strength on their legs, to perform a stylish drop kick wherever on the opponent’s body. The kick is strong enough to cause a crater in the ground and render the attacked target unable to move for one post.
Duration: 1 Post
Cooldown: 5 Posts
Cost: 375 Exp

Name: Viele Schnittwunden
Minimum Requirement: Hakudo: Master
Description: This augment is a master hakuda technique involving a series of rapid punches. Using this technique, the combatant is capable of causing massive damage to both the target and portions of the immediate area. Can only be used twice a fight and treated as the arrancar augment Mil Roca Sorteo.
Cost: 500 Exp
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Achreios

Plot Director
Plot Director
Achreios


Age : 32
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

Bount Augments Empty
PostSubject: High Speed Movement Augments   Bount Augments Icon_minitimeFri Jan 24, 2014 4:56 pm

Name: Incomplete Donner
Minimum Requirement: HSM: Average
Description: A move that allows for the a movement of great speed, much higher than Dosen. Leaving behind an afterimage that can appear to take damage or even die. Can use twice a fight.
Cost: 250 Exp

Name: Complete Donner
Minimum Requirement: HSM: Expert, Incomplete Donner [This requirement is not required at character creation]
Description: This augment replaces the augment Incomplete Donner when purchased. The advanced form of Incomplete Donner. This augment appears to take damage and leave behind a piece of cloth so it feels as though the opponent cut or hit. Can be used 4 times a fight.
Cost: 375 Exp

Name: Incomplete Nachbild
Minimum Requirement: HSM: Average
Description: This technique allows the user to create clones, up to 5 afterimage clones. These clones are tangible and are treated as such.
Duration: 2 Posts per Clone
Cooldown: 5 Posts after all clones have expired
Cost: 250 Exp

Name: Complete Nachbild
Minimum Requirement: HSM: Expert, Incomplete Nachbild [This requirement is not required at character creation]
Description:This augment replaces the augment Incomplete Nachbild when purchased. The final stage of Nachbild, allowing the user to leave behind or create up to 15 afterimages clones, these clones are tangible and no amount of sensory can tell them apart from the real deal.
Duration: 5 Posts per Clone
Cooldown: 7 Posts after all clones have expired
Cost: 375 Exp

Name: Blitzleiter
Minimum Requirement: HSM: Master, Complete Donner, Complete Nachbild
Description:This is an advance form of everything, increases Dosen count to 20, increases Donner use to 6 times, and increases Nachbild to 20 clones. Does not affect durations or cooldowns.
Cost: 500 Exp


Last edited by Achreios on Mon Feb 17, 2014 11:08 pm; edited 1 time in total
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Achreios

Plot Director
Plot Director
Achreios


Age : 32
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

Bount Augments Empty
PostSubject: Reiatsu Augments   Bount Augments Icon_minitimeFri Jan 24, 2014 4:58 pm

Name: Incomplete Nachahmen
Minimum Requirement: Reiatsu: Average
Description: This augment allows the Bount to copy the reiatsu based attack absorbed by them for the duration of the fight by absorbing the surrounding reiatsu emitted by the opponent to "trick" the tech into working. They are limited however to the technique last used against them as they can only remember one tech at a time. The copied technique requires the same preperation time and cooldown as the original technique, regardless of power. Limited to 5 uses a fight. Copied techs may be used as many times as allowed by the original tech.
Cost: 250 Exp

Name:Complete Nachahmen
Minimum Requirement:  Reiatsu: Expert, Incomplete Nachahmen [This requirement is not required at character creation]
Description: This augument is the complete version of the augment Nachahmen. With this augment, Bounts are able to learn any and all reiatsu technique they absorb in a fight. They do not however keep the techniques after the battle however. The copied technique requires the same preparation time and cooldown as the original technique, regardless of power. Copied techs may be used as many times as allowed by the original tech.
Cost: 375 Exp

Name: Spiegel
Minimum Requirement: Reiatsu: Expert
Description: This ability allows the bount to reflect any reiatsu-based attack back at the opponent. Allowing the same strength and power as the original attack to be used on the opponent. This ability can only be used twice in a fight.
Cost: 375 Exp

Name: Entwasserung Prasenz
Minimum Requirement: Reiatsu: Expert
Description: This is a passive augment. In the presence of this bount, opponents are constantly being weakened by their ability to siphon reiatsu from their surroundings. This draining causes the opponents Reiatsu Level to be decreased by 1 level for the duration of the fight. If an ability requires a specific level that is not reached due to this effect, the ability cannot be used for the duration of the fight.
Cost: 375 Exp

Name: Schnellgang
Minimum Requirement: Reiatsu: Master
Description: This augment allows the Bount to enter a reiatsu filled rage. By filling the bount with reiatsu at an increased rate, they are capable of instantly recovering from a wound as soon as it is inflicted, as well as raising their Weapon Skill, Hakudo, and HSM levels by 1 Level. If they are maxed at 5, they are considered a 6 and much stronger or faster than before. This ability lasts for 10 posts and can only be used once per fight. While in this state, no other augments can be activated.
Cost: 500 Exp

Name: Engineer
Minimum Requirement: Reiatsu: Expert
Description: This augment allows the user access to creating inventions. However, the user of this augment is limited to only creating personal inventions that cannot be used by others.
Cost: 250 Exp

Name: Mastermind
Minimum Requirement: Reiatsu: Master
Description:This augment replaces the augment Engineer when purchased. This augment allows users to create universal inventions in addition to personal ones. The inventions created by the user can be used by anyone who asks permission from the inventor.
Cost: 500 Exp
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PostSubject: Re: Bount Augments   Bount Augments Icon_minitime

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