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 Sode no Shirayuki

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Kazou Ai Minoru


Kazou Ai Minoru


Age : 32
Posts : 66
Join Date : 2014-02-19
Rank : Captain 8th Division
Exp : 349
Weapon Skill : Master
HSM : Expert
Reiatsu : Master
Hakudo : Untrained

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PostSubject: Sode no Shirayuki    Sode no Shirayuki  Icon_minitimeSun Mar 16, 2014 2:36 pm

Sode no Shirayuki  Sode-no-Shirayuki-sode-no-shirayuki-33261323-500-260_zps171548d6


General information-----------------------------------------------------------------------------------

Name:
Sode no Shirayuki (袖白雪, Sleeved White Snow)

Family:
Ice

Manifestation-------------------------------------------------------------------------------------------

Inner World:  
Sode no Shirayuki's inner world is what you were to aspect of one of the most beautiful swords of the soul society.  It consists of a large never ending cherry blossom grove that is delicately decorated with a light dusting of snow.  The snow reflecting a bright white from which under the blossoming full moon that was ever floating above.

Appearance:  
Sode no Shirayuki's manifested spirit takes the form of a pale-skinned young woman with icy blue eyes. She has long, pale lavender hair, which is partially tied up in the back in a long bun and falls behind her shoulders while a strand falls between her eyes, and is parted on the left side of her head by a blue, star-shaped hair clip. She wears a white kimono with large sleeves and a long hem, and has a pale yellow-green obi wrapped around her waist which is attached to a large, pale purple bow on her back.

Personality:  
Sode no Shirayuki is very polite, however  she can have rather short-sighted ideas.  Though she is nice and pleasant to be around she is also rather vain thinking of only beauty at times.

Sealed State--------------------------------------------------------------------------------------------

Appearance:  In its sealed form, Sode no Shirayuki is a normal katana. It has a rectangular tsuba with a vaguely flame-like pattern on the long sides and a curved line on the short sides, inward-curved corners with curved slits above and below the blade, and a series of curved lines embossed on either side of the blade. It has a reddish-brown hilt.

Type: Katana

Shikai-----------------------------------------------------------------------------------------------------


release phrase:
"Dance" (舞え, mae)

Appearance:  
Kazou holds his Zanpakutō out in front of him and turns it in a circle counter-clockwise. While he is turning it, the blade, hilt, and tsuba turn completely white. The tsuba becomes a hollow snowflake-like circle, and a white ribbon forms from the pommel. Sode no Shirayuki is regarded as one of the most beautiful Zanpakutō in Soul Society. The transformation is accompanied by a rush of cold air in all directions.

Ability:  
Sode no Shirayuki is an ice-type Zanpakutō. Sode no Shirayuki possesses multiple techniques, labeled as "dances" by Kazou. Besides ice techniques, Sode no Shirayuki's general ability is freezing. Sode no Shirayuki can freeze a target from a distance, or used in a different manner, create a path or platform of ice in midair. Kazou can freeze even the Reishi-created Spirit Weapon of a Quincy, causing it to shatter. Sode no Shirayuki does not actually spread coldness from its blade; its actual ability is to bring the body temperature of its wielder to a temperature below freezing. As a result, anything its wielder touches freezes, the sword itself merely increasing their reach. Due to this power, Kazou is capable of momentarily "killing" his body by controlling his own Reishi, putting himself in a form of cryostasis. He completely stops all the molecules in his body, preventing any material or substance attempting to affect him from doing so because it cannot enter his body. However, if someone uses an optical attack on him, it will affect him because his nerves are still working. Kazou can lower his body temperature to a point at which the ground below his feet freezes instantly, causing ice quakes, and can even reduce his temperature to absolute zero, though he can only safely maintain this temperature for no more than one post. However, when raising the temperature from absolute zero, Kazou has to do so slowly or risk harming his own body.

Techs:
Shikai Tech Pack Purchase x 1


Name:
Some no mai, Tsukishiro (初の舞・月白, First Dance, White Moon)
Description:

Spoiler:

Kazou calls out the name of the dance while holding his Zanpakutō upside down. The blade glows, and he makes a slashing motion when his target is in position. When he does this, he draws a circle with the tip of Sode no Shirayuki. The space within that circle and anything inside freezes. The circle not only freezes the ground, but everything within the circle's influence, including anything above it in the air, creating an extending pillar of light which freezes all within the circle. Shortly after being frozen, the victim shatters along with the ice. The ice pillar will not shatter if the victim is not caught within it.
Preparation Time:
N/A
Duration:
Instant unless opponent not caught then 3 posts
Cooldown:
2 posts

Name:
Some no mai, Tsukishiro X(初の舞・月白, First Dance, White Moon X)
Description:

Spoiler:

Kazou slashes at his opponent, causing an icy circle to form beneath them before encasing them in a huge pillar of ice, which proceeds to shatter alongside the enemy caught within it. Kazou notes his use of this technique is much more advanced than what normally is; instead of limiting the range of the technique to the area within the slash of his sword, Kazou can target enemies from a considerable distance away. Kazou can also have the icy circle form on walls behind enemies for a surprise attack.

Since this techinque is far more advanced then his normal one the power of this technique is 25% weaker then his other.
Preparation Time:
N/A
Duration:
Instant unless opponent not caught then 2 posts
Cooldown:
5 posts

Name:
Tsugi no mai, Hakuren (次の舞・白漣, Next Dance, White Ripple)
Description:

Spoiler:

Kazou, calling out the name of the dance, punctures the ground once, creating a large ice circle, similar to the first dance. He punctures the ground in front of him four times in a semi circle. As ice particles begin to flow up from the punctures he made in the ground, he takes a battle stance. The particles, building up at the tip of Sode no Shirayuki, are released as a large, powerful avalanche of cold air. It flash freezes whatever it comes into contact with, encasing it in ice.
Preparation Time:
N/A
Duration:
0 posts
Cooldown:
4 posts

Name:
San no mai, Shirafune (参の舞・白刀, Third Dance, White Sword)
Description:

Spoiler:

Kazou calls out the name of the dance, which allows him to gather moisture in the air to the tip of Sode no Shirayuki, creating a blade of ice. This makes it possible to augment the length of the blade. After piercing its target, it continues to freeze any surrounding objects and the immediate area.
Preparation Time:
N/A
Duration:
7 posts
Cooldown:
7 posts

Name:
Juhaku (樹白, White Tree)
Description:

Spoiler:

Kazou stabs the ground, which creates a trail of ice in the direction of he intended target. The ice freezes the target from the base up, in a continuing freezing process, as it transforms the target into ice.
Preparation Time:
N/A
Duration:
3 posts
Cooldown:
7 posts

Name:
Ice-Rope Connection
Description:

Spoiler:

If Kazou can't reach his sword, he can create an ice extension to connect his hand to the sword hilt, which allows him to use Sode no Shirayuki's Shikai abilities at a distance.
Preparation Time:
N/A
Duration:
2 posts
Cooldown:
5 posts

Name:
Icy Wind
Description:

Spoiler:

Kazou can generate an icy wind by blowing cold air through his cupped hand. While usually used to distract an opponent, this attack is potent enough to freeze several unseated Shinigami solid where they stand and send a captain-level combatant flying away. Kazou can also generate several blades of icy wind in his hand and throw them at his opponent, encasing whatever they hit in ice. He can protect himself from outside attacks by generating a large orb of icy wind around himself. He can also use this technique to deflect attacks, and can generate it from his hand if necessary.
Preparation Time:
N/A
Duration:
Instant
Cooldown:
1 post normally, 3 posts if he lowers his body temperature to at least 0 degrees.

Name:
Some no mai, Tsukishiro X-3(初の舞・月白, First Dance, White Moon X-3)
Description:
Kazou Ultimate Shikai technique, Kazou slashes at his opponent, causing an icy circle to form beneath them before encasing them in a huge pillar of ice, which proceeds to shatter alongside the enemy caught within it. Kazou notes his use of this technique is much far more advanced than what normally is; instead of limiting the range of the technique to the area within the slash of his sword, Kazou can target enemies from a considerable distance away. Kazou can also have the icy circle form on walls behind enemies for a surprise attack.

Instead of only being able to create only one pillar of ice he can produce 3 each weaker then the last in power.  The first is 25% weaker then his normal Some no mai, Tsukishiro the second is 35% weaker then the final one is 50% weaker then his orginal Some no mai, Tsukishiro.

This takes alot out of Kazou and while he regains his strength he cannot preform and Some no mai, Tsukishiro based techniques.
Preparation Time:
2 posts
Duration:
Each pillar lasts 2 posts each until they shatter.
Cooldown:
10 posts

Bankai-----------------------------------------------------------------------------------------------------

Name:
Hakka no Togame (白霞罸, Censure of the White Haze)

Appearance:  

Spoiler:

Kazou's Bankai changes both his physical look and the clothing he is wearing dramatically. Kazou wears a white, ankle-length kimono with lined patterns. The robe has an attached ornate collar, edges, and shoulder design with long, wide sleeves. There are long, flowing ribbons tied at his back that form numerous large loops. He has a small ice flower formation at the center of his chest, and a half crown of ice which extends around the back of his head. Kazou's hair becomes white, and his blade becomes ice.

Character Change:  
Read above.

Ability:  
Hakka no Togame increases the area of influence of Kazou's ability to reach the temperature of absolute zero. Upon release, a pillar of cold mist rises up into the air from where Kazou is and covers a wide area in his vicinity. Anything within the area of influence of the mist is frozen. Once frozen solid, victims crumble away within seconds. The mist continuously spreads around Kazou's area of influence freezing anything it touches. Physical contact with Kazou himself causes other people to begin freezing solid because of how cold he is. While it is a powerful Bankai, it is also a difficult one, as the slightest mistake could kill Kazou. Because Kazou is physically affected along with everything else in his vicinity, the amount of time he can use his Bankai appears severely limited, as prolonged use can potentially cause him damage, so he is required to melt slowly when leaving this state, otherwise he would risk damaging himself.

Distance of Mist : 30 feet in all directions
Duration of Bankai 7 posts.

Techs: (may only have up to 5 techs unless a tech pack has been purchased. please use template below)

Name:
Shikō Tsugi no mai, Hakuren (至高次の舞・白漣, Supreme Next Dance, White Ripple)
Description:
Very similar to Tsugi no mai, Hakuren, Shikō Tsugi no mai, Hakuren is the superior variation of the original technique that can only be preformed in Bankai and can only be preformed once while in Bankai.  Similar to the original Kazou stabs the ground with his sword but unlike the original he only needs to do it once instead of four times.  From the spot he stabbed bright white ice particles start leaking upwards.  Then all around the area that was frozen due to the release of his bankai more sections start leaking ice particles upwards looking as if he stabbed the ground twenty times but actually only stabbing once and never moving a inch.

The ice particles gather at the tip of his sword as he goes into a battle stance once stating the name of the technique the particles explode out of the tip of his blade into whatever direction his blade was pointing at this technique is three times stronger then the original.
Preparation Time:
1 post
Duration:
Instant
Cooldown:
Once and only deal in Bankai it can't be used again unless Bankai is released again.

Name:
Shiroi tsuki ga kagayaku (白い月が輝く glittering white moon)
Description:
Very much like the previous technique Icy Wind Kazou cups his hand and starts to from a ball of white light the white light in itself is concentrated icy wind compressed into a smaller form after building it up for one post the ball can be released.  When released it almost takes the form of a bala till it hits something.

Once making contact with a object it implodes then expands outwards it as sphere with a diameter of three meters.  The sphere itself is pure white this due to how fast the winds in the sphere are spinning the winds themselves are not as cold as that of Kazou so the target won't freeze instantly but the winds in the sphere are so fast and cold it is as if being continuously cut over and over again.

The real advantage to this technique is that the sphere can travel outside of Kazou's area of control and almost make a replicate somewhere is.
Preparation Time:
1 post
Duration:
2 posts
Cooldown:
Once and only deal in Bankai it can't be used again unless Bankai is released again.

Name:
Mangetsu dansu (満月ダンス Full Moon Dance)
Description:
The main technique of Hakka no Togame, Kazou undoes the long ribbon that is bestowed upon his back linking his spirit energy with it he is willing to let it go and make to go to where ever he wants kinda like a puppet.

The ribbon targets opponents in a way like a homing missile.  Once making contact it starts turning the initial spot it touch into ice then the ribbon starts wrapping around the opponent until its fully wrapped around then at this point it starts to fully freezes the opponent into a solid piece of ice.  Once ice the opponent drops down from where ever they are once touching the ground no matter if they are a inch above the ground or 10 feet once they touch the ground they will shatter.

Slashing at the ribbon might be the best option but this has risks for the opponent yes once slashing it, it will stop tracing you like a missile but at the same time it can still freeze you.  Cutting it with a blade will then make start to make the blade itself freeze since it touched which in turn could shatter the blade itself.
Preparation Time:
1 post to re-spawn the ribbon
Duration:
2 posts
Cooldown:
1 post


Last edited by Kazou Ai Minoru on Thu Mar 20, 2014 10:43 pm; edited 3 times in total
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Vai'el

Head Moderator
Head Moderator
Vai'el


Posts : 211
Join Date : 2014-01-24
Rank : Kaosurura
Exp : 571
Weapon Skill : Expert
HSM : Master
Reiatsu : Master
Hakudo : Master

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PostSubject: Re: Sode no Shirayuki    Sode no Shirayuki  Icon_minitimeThu Mar 20, 2014 5:24 pm

Kazou wrote:
Ability:
Sode no Shirayuki is an ice-type Zanpakutō. Sode no Shirayuki possesses multiple techniques, labeled as "dances" by Kazou. Besides ice techniques, Sode no Shirayuki's general ability is freezing. Sode no Shirayuki can freeze a target from a distance, or used in a different manner, create a path or platform of ice in midair. Kazou can freeze even the Reishi-created Spirit Weapon of a Quincy, causing it to shatter. Sode no Shirayuki does not actually spread coldness from its blade; its actual ability is to bring the body temperature of its wielder to a temperature below freezing. As a result, anything its wielder touches freezes, the sword itself merely increasing their reach. Due to this power, Kazou is capable of momentarily "killing" his body by controlling his own Reishi, putting himself in a form of cryostasis. He completely stops all the molecules in his body, preventing any material or substance attempting to affect him from doing so because it cannot enter his body. However, if someone uses an optical attack on him, it will affect him because his nerves are still working. Kazou can lower his body temperature to a point at which the ground below his feet freezes instantly, causing ice quakes, and can even reduce his temperature to absolute zero, though he can only safely maintain this temperature for no more than four seconds. However, when raising the temperature from absolute zero, Kazou has to do so slowly or risk harming his own body.

Change the highlighted to 1 post.

Also. Since this particular Bankai has zero things known about it, I'll let you decide. Does the mist continue to freeze even after the initial release, or is it only upon release? Also, please put a distance on how far the mist goes.

Kazou wrote:
Name:
Icy Wind
Description:

Spoiler:



Kazou can generate an icy wind by blowing cold air through his cupped hand. While usually used to distract an opponent, this attack is potent enough to freeze several unseated Shinigami solid where they stand and send a captain-level combatant flying away. Kazou can also generate several blades of icy wind in his hand and throw them at his opponent, encasing whatever they hit in ice. He can protect himself from outside attacks by generating a large orb of icy wind around himself. He can also use this technique to deflect attacks, and can generate it from his hand if necessary.
Preparation Time:
Has to have lowered his body temperature to at least 0 degrees Celsius.
Duration:
Instant
Cooldown:
1 post if makes the requirement of his body temperature being at least 0 degrees.

Increased cooldown here. 1 post if he doesn't need to drop his temperature, 3 posts if he does since more power is required there.

Kazou wrote:
Name:
Some no mai, Tsukishiro X-3(初の舞・月白, First Dance, White Moon X-3)
Description:
Kazou Ultimate Shikai technique, Kazou slashes at his opponent, causing an icy circle to form beneath them before encasing them in a huge pillar of ice, which proceeds to shatter alongside the enemy caught within it. Kazou notes his use of this technique is much far more advanced than what normally is; instead of limiting the range of the technique to the area within the slash of his sword, Kazou can target enemies from a considerable distance away. Kazou can also have the icy circle form on walls behind enemies for a surprise attack.

Instead of only being able to create only one pillar of ice he can produce 3 each weaker then the last in power. The first is 25% weaker then his normal Some no mai, Tsukishiro the second is 35% weaker then the final one is 50% weaker then his orginal Some no mai, Tsukishiro.

This takes alot out of Kazou and while he regains his strength he cannot preform and Some no mai, Tsukishiro based techniques.
Preparation Time:
1 post

Duration:
N/A it lasts until he uses all 3 pillars.

Cooldown:
10 posts

Increase to 2 posts and each pillar still needs a duration time. How long do they last there?

Kazou wrote:
Name:
Mangetsu dansu (満月ダンス Full Moon Dance)
Description:
The main technique of Hakka no Togame, Kazou undoes the long ribbon that is bestowed upon his back linking his spirit energy with it he is willing to let it go and make to go to where ever he wants once reaching location the ribbon ends connect and create a circle. The contents of the circle glow looking almost like a full moon.

This technique is very much a fusion of two previous techniques Some no mai, Tsukishiro and Ice-Rope Connection. Very much like Some no mai, Tsukishiro once the light forms a pillar of ice sprouts out. This technique can be activated once bankai is released and will last until the end of the bankai's duration.

Since the ribbon is a extension of Kazou it is as cold as Kazou himself so touching with ones bare hands would be almost like touching Kazou himself but to a smaller degree if you were to touch Kazou you would freeze solid but if you were to touch the ribbon itself it would be a severe case of frostbite but not be able to be treated.

Cutting the ribbon itself is pointless as it would simply reconnect the only way to avoid damage by it is by using fire based powers. Though since it is ice Kazou can respawn it but takes one post to respawn.
Preparation Time:
0 post in the beginning 1 post in respawning.
Duration:
N/A
Cooldown:
N/A

Maybe I'm just over thinking this or looking for something that doesn't exist. Please enlighten me. So far, what I get from this is his ribbon goes somewhere, makes a circle, and a pillar of ice shoots out. End of story. The ribbon doesn't go anywhere afterwards, and the pillar of ice remains there. It's a one shot attack, hit or miss, end of discussion.

Is that correct?

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Kazou Ai Minoru


Kazou Ai Minoru


Age : 32
Posts : 66
Join Date : 2014-02-19
Rank : Captain 8th Division
Exp : 349
Weapon Skill : Master
HSM : Expert
Reiatsu : Master
Hakudo : Untrained

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PostSubject: Re: Sode no Shirayuki    Sode no Shirayuki  Icon_minitimeThu Mar 20, 2014 6:10 pm

Editted it
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Vai'el

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HSM : Master
Reiatsu : Master
Hakudo : Master

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PostSubject: Re: Sode no Shirayuki    Sode no Shirayuki  Icon_minitimeThu Mar 20, 2014 10:40 pm

Almost there, mate. Looks good so far.

Kazou wrote:
Name:
Mangetsu dansu (満月ダンス Full Moon Dance)
Description:
The main technique of Hakka no Togame, Kazou undoes the long ribbon that is bestowed upon his back linking his spirit energy with it he is willing to let it go and make to go to where ever he wants kinda like a puppet.

The ribbon targets opponents in a way like a homing missile. Once making contact it starts turning the initial spot it touch into ice then the ribbon starts wrapping around the opponent until its fully wrapped around then at this point it starts to fully freezes the opponent into a solid piece of ice. Once ice the opponent drops down from where ever they are once touching the ground no matter if they are a inch above the ground or 10 feet once they touch the ground they will shatter.

Slashing at the ribbon might be the best option but this has risks for the opponent yes once slashing it, it will stop tracing you like a missile but at the same time it can still freeze you. Cutting it with a blade will then make start to make the blade itself freeze since it touched which in turn could shatter the blade itself.
Preparation Time:
1 post to re-spawn the ribbon
Duration:
N/A
Cooldown:
N/A

This looks good except for two glaring issues. Duration and Cooldown. Needs a duration in the event that one avoids as opposed to cutting. Or you can state that it moves but needs a bit of a "recharge" period (like 1 or 2 posts is fine) before it can move again (at which point we can forget about a duration). Cooldown is required though in the event that the ribbon is ruined.
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Kazou Ai Minoru


Kazou Ai Minoru


Age : 32
Posts : 66
Join Date : 2014-02-19
Rank : Captain 8th Division
Exp : 349
Weapon Skill : Master
HSM : Expert
Reiatsu : Master
Hakudo : Untrained

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PostSubject: Re: Sode no Shirayuki    Sode no Shirayuki  Icon_minitimeThu Mar 20, 2014 10:46 pm

Fixed the reason why I didn't write a cooldown since it has a 1 post prep and since Kazou's Bankai doesn't last long making it 2 instead of one kinda ... idk basically can only be used once since in total takes 4 posts overall with the duration he can only stay in bankai for 7 posts I wanted to make that technique is main one since well the other two can only be used once.
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Vai'el

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Join Date : 2014-01-24
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HSM : Master
Reiatsu : Master
Hakudo : Master

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PostSubject: Re: Sode no Shirayuki    Sode no Shirayuki  Icon_minitimeThu Mar 20, 2014 11:05 pm

Right. I honestly forgot that bit. Lets say no prep, lasts for the fight, and 3 post CD (ultimately allowing immediate use, and technically it can be used twice). But the power alone from this does require a cooldown, otherwise it could just be spammed and them there are issues @-@. When you gain full mastery, we will make adjustments as needed to compensate for the boost in power.
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Kazou Ai Minoru


Kazou Ai Minoru


Age : 32
Posts : 66
Join Date : 2014-02-19
Rank : Captain 8th Division
Exp : 349
Weapon Skill : Master
HSM : Expert
Reiatsu : Master
Hakudo : Untrained

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PostSubject: Re: Sode no Shirayuki    Sode no Shirayuki  Icon_minitimeThu Mar 20, 2014 11:57 pm

I am confused so lets just forget about it and I will adapt.
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Vai'el

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Vai'el


Posts : 211
Join Date : 2014-01-24
Rank : Kaosurura
Exp : 571
Weapon Skill : Expert
HSM : Master
Reiatsu : Master
Hakudo : Master

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PostSubject: Re: Sode no Shirayuki    Sode no Shirayuki  Icon_minitimeFri Mar 21, 2014 9:51 am

'proved
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PostSubject: Re: Sode no Shirayuki    Sode no Shirayuki  Icon_minitime

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