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 Fūjin

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Dameon


Dameon


Age : 33
Posts : 24
Join Date : 2014-03-29
Location : Norfolk, Va
Rank : Captain
Exp : 125
Weapon Skill : Master
HSM : Master
Reiatsu : Untrained
Hakudo : Expert

Fūjin Empty
PostSubject: Fūjin   Fūjin Icon_minitimeWed Apr 02, 2014 12:54 pm

General information-----------------------------------------------------------------------------------

Name: Fūjin (風神)

Family: Wind

Manifestation-------------------------------------------------------------------------------------------

Inner World:  

Inner World:

Appearance:  
Appearance:

Fūjin is known as a god of wind and his appearance would assume such a role. He stands up tall and his posture radiates strength. However despite his green body and overall appearance he is extremely intelligent. Fūjin carries a bag of air around his neck that he uses to glide around and capture wind he can use this wind to unleash attacks on his enemy. Fūjin also wears a scarce amount of clothes that cover and hang down from his waist but they are assorted in colors and expensive fabrics even containing gold etchings. His shin guards are made of pure gold. On hist left hand are beads that are said for balance while his right hand has a gem that is said to create chaos. His eyes are a natural color until he is enraged in which they turn a bright red.

Personality:  Fūjin is an extremely intelligent being that has lived thousands of centuries and is extremely experienced from his old age. Fūjin feel's as if his intellect and strength are wasted on those not worthy to wield him. Since his sealing he has never had a sword owner, refusing everyone that came to attempt to try and speak to him. This resulting in multiple failings at the academy and left him in his sealed state to collect dust until one that was intelligent enough could hear him speak softly. Fūjin has a god complex of course and feels that those unworthy should bow before him and his might and intelligence. In battle he is fierce but is planning way ahead assuming the user that is with him can think along the same lines.

Sealed State--------------------------------------------------------------------------------------------

Appearance:

Appearance:

Fūjin in his sealed state is  a katana made of a white steel that reflects light better than most and in strong sunlight is almost invisible to the untrained eye. The sheathe is pure white with gold etchings depicting the wind. The handle of the sword is white with black wrappings. The hand guard is made of a strong steel that has an image of Fūjin cut into it.

Type: Katana

Shikai-----------------------------------------------------------------------------------------------------
*Note that this release is only available to those who possess the augment "Shikai".

release phrase:  "Make them kneel Fūjin,"

Appearance:  

Appearance:

The user of Fūjin points the sword at the opponent and recites the release phrase. Upon releasing the shikai form the handle extends and a second blade is formed. In thise state both sides of each blade become sharp. The appearance is essentially the same as the shikai release but with a second blade all together.

Ability:  Fūjin becomes weightless allowing for extreme movement. While also in this state the blade edges release a constant flow of air and when it comes in contact and draws blood from an opponent and pumps air into their blood stream causing the possibility for side effects.

1st Strike: Vertigo
2nd Strike: Numbness
3rd Strike: Nausea/Vomiting
4th Strike: Extreme fatigue
5th Strike: Paralysis

Each strike increases its tier adding another side effect. After 1 post of not being struck it reverts down to the previous tier slowly going back to no side effects, IE: Enemy is at 3rd strike so they are nauseous, numb, and experiencing vertigo, after 1 post not being struck they only feel vertigo and numbness, and so on till they feel fine again.

Techs:


Name: F2 Humbling Winds
Description:  The user holds Fūjin in front of him horizontally and the blade exhales an extremely powerful force of wind in a sphere around the user and outward roughly 10 meters. These winds are so strong and forceful it sends anything within those 10 meters back in the opposite direction (including attacks). These winds will send the object flying in the opposite direction at roughly seventy meters per second. Winds of this magnitude deal physical trauma to the body but the biggest damage comes from flying debris and being forced into objects at high rate of speed. The damage of the initial concussive force is the equivalent to being hit by a truck, the opponent is than accelerated to the speed of the blast when they are tossed backwards. This can only be used 3 times in a thread. This creates a crater within the area of effect. For those that can fly the winds are so harsh they risk breaking their appendages during flight causing more physical damage to those that can fly or are in mid air during the time of the attack.
Preparation Time: N/A
Duration: Instant
Cooldown: 1 Post

Name: F2 Tornado Pull
Description: The user extends Fūjin out much in the same way that the shikai is created with their arm extended straight out and firmly holidng the tip of the blade toward the enemy. Air than begins to be sucked into the blade at at an extremely strong rate pulling in the target that the blade is trained on. The target is pulled in at 157mph toward the tip of the blade. This works with a target that is within 20 meters. Whilst in effect an enemy target cannot shunpo or HSM away without a lot of effort. The ground under the target also gets pulled up just enough to prevent someone from using a technique to hold on. Any pulled fragments that are not part of the target fly away from the user before they reach the sword.
Preparation Time: N/A
Duration: 1 post after initial
Cooldown: 2 posts


Name: Hurricane Combo
Description: The user starts a barrage of lightning fast attacks on the opponent. The actual combo itself consists of a hundred lightning quick strikes that are the result of the users weapon mastery and their movement speed, in addition the weightlessness of the sword. This allows Dameon to combo a hundred potentially fatal strikes in a matter of 2 seconds.
Preparation Time: N/A
Duration: N/A
Cooldown: 3 posts

Name: F2 Tornado Boomerang
Description: The user spins Fūjin around creating enough wind and speed with the blade from its released air and than throws Fūjin at the enemy. This creates a small F2 tornade as wide as Fūjin itself. Fūjin and the tornado it causes travel at 100mph and if an enemy hits any part of the tornado Fūjin will correct its course to hit the enemy. Once the opponent is hit much like a tornado they are thrown away from the tornado at 157mph. If an attack lands or the duration of the attack runs out Fūjin returns to its user.
Preparation Time: N/A
Duration: 1 Post
Cooldown: 3 Posts

Name: Slicing Gusts
Description: The user's attacks with Fūjin create a slicing wind in a moonshape and are sent flying i the direction of the attack. Each of these crescent shape's are just as lethal as landing a direct attack with Fūjin. The max range of these will go 100 meters. These empowered attacks last for the duration and apply to each swing of the blade. He can do a maximum of a hundred swings that would cause this effect. Each attack that lands gives the same effect as the shikai. The wind essentially becoming blades will cut the opponent and put air into their blood stream simulating the shikai's effect, these damage at L15 kido per projectile.
Preparation Time: N/A
Duration: 1 Post
Cooldown: 6 Posts

Name: Flying Wind God
Description: The user is capable of flying at speeds equal to half the speed of their HSM. Using wind the user is also capable of making highly complex manuvers to dodge and avoid attacks.
Preparation Time: N/A
Duration: 2 Posts
Cooldown: 5 Posts

Name: F2 Tornado Drill
Description: The user stabs at the target. Upon reaching the full extension point of the stab a small tornado forms at the end of it with the bottom facing the target (the small  end) creating the illusion of a drill. The drill extends out an addition 3 meters. If Fūjin's blade directly touches the opponent the drill penetrates the enemies body piercing through strong defensive techniques, upon penetration the wind extends forth 3 meters at a half a meter wide, the winds are at 157mph and will accelerate the enemy sending them flying as the drill makes contact. If Fūjin does not make direct contact the wind drill will still extend but not penetrate the enemies body so long as no defensive techniques are used, again the opponent is sent back at 157mph.
Preparation Time: N/A
Duration: Instant
Cooldown: 4 Posts

Bankai-----------------------------------------------------------------------------------------------------
*Note that this release is only available to those who possess the augment "Bankai".

Appearance:  

Fūjin's Bag of Air (around his neck):

Rather than create a separate entity or another form of weapon this Bankai results in the placing of a large bag filled with air around the users shoulder blades, behind their back and down to about their waist on each side. This bag has several golden designs on it depicting wind. Fūjin stays in the appearance of the shikai release aside from the bag of air that around the users body.  

Character Change: Dameon's hair rises into the air as if constantly being blown up by wind and his hair turns red.

Ability: The user becomes capable of flight. In addition like normal bankai's there overall fighting ability increases five fold. When bankai is released the area within 200 meters around him is immediately blown apart with him as the epicenter at 300mph. This prevents and deflects all attacks and other activation's (that would harm the user, does not stop the actual activation just damaging effects that an activation might do to the user of Fūjin), kido, etc. used at the moment of activation, this effect cannot be recreated. The shikai's effect is also improved:

1st Strike: Numbness,Nausea,and vomiting
2nd Strike: Loss of Coordination, Visual abnormalities, and Cessation of breathing
3rd Strike: Extreme Fatigue, Bloody sputum, Cognitive impairment
4th Strike: Paralysis
5th Strike: Heart Attack

Just like in shikai each strike increases its tier adding another side effect. After 1 post of not being struck it reverts down to the previous tier slowly going back to no side effects.

Techs:

Name: F4 Concussive Massacre
Description:  The user holds Fūjin in front of him horizontally and the blade exhales an extremely powerful force of wind in a sphere around the user and outward up to 75 meters. These winds are so strong and forceful it sends anything within those 75 meters back in the opposite direction (including attacks). These winds will send the object flying in the opposite direction at roughly a hundred and sixteen meters per second. Winds of this magnitude deal physical trauma to the body but the biggest damage comes from flying debris and being forced into objects at high rate of speed. The damage of the initial concussive force is the equivalent to being hit by a semi-truck, the opponent is than accelerated to the speed of the blast when they are tossed backwards. This attack deflects Kido 10 and lower in power. This can only be used 2 times in a thread. This creates a crater within the area of effect.
Preparation Time:N/A
Duration: Instant
Cooldown: 2

Name: F4 Tornado Pull
Description: The user extends Fūjin out much in the same way that the shikai is created with their arm extended straight out and firmly holidng the tip of the blade toward the enemy. Air than begins to be sucked into the blade at at an extremely strong rate pulling in the target that the blade is trained on. The target is pulled in at 260mph toward the tip of the blade. This works on targets that are up to 40 meters away. Whilst in effect an enemy target cannot shunpo or HSM away without a lot of effort. The ground under the target also gets pulled up just enough to prevent someone from using a technique to hold on. Any pulled fragments that are not part of the target fly away from the user before they reach the sword.
Preparation Time: N/A
Duration: 1 post after initial
Cooldown: 2 posts

Name: F4 Tornado Boomerang
Description: The user spins Fūjin around creating enough wind and speed with the blade from its released air and than throws Fūjin at the enemy. This creates a small F4 tornade as wide as Fūjin itself. Fūjin and the tornado it causes travel at 150mph and if an enemy hits any part of the tornado Fūjin will redirect to his that opponent. Once the opponent is hit much like a tornado they are thrown away from the tornado at 260mph. Once the attack lands or the duration has ended Fūjin returns to the user.
Preparation Time: N/A
Duration: 1 post
Cooldown: 3 posts

Name: F4 Tornado Drill
Description: The user stabs at the target. Upon reaching the full extension point of the stab a small tornado forms at the end of it with the bottom facing the target (the small  end) creating the illusion of a drill. The drill extends out an addition 10 meters. If Fūjin's blade directly touches the opponent the drill penetrates the enemies body piercing through all bankai and lower defensive techniques, upon penetration the wind extends forth 10 meters at a half a meter wide, the winds are at 260mph and will accelerate the enemy sending them flying as the drill makes contact. If Fūjin does not make direct contact the wind drill will still extend but not penetrate the enemies body so long as no defensive techniques are used, again the opponent is sent back at 260mph.
Preparation Time: N/A
Duration: Instant
Cooldown: 4 Posts

Name: Ascension
Description: The user raises Fūjin above their head and the bag of air around the user's neck releases its air creating a great force of wind from underneathe the battlefield sending all allies and opponents into the air anywhere from a meter to ten meters in the air depending on the enemies weight. The idea behind the technique is to make it extremely difficuly for the enemy to manuver since they will be in mid air without fraction to run on. Can only be used once per thread. Those caught in this technique cannot air walk, Fūjin himself makes this impossible by adjusting the air and wind, whenever someone would attempt to air walk, shunpo, or and HSM out of the action field of effect they will immediately start spinning in place vertically as if somersaulting. The winds are continuous and is meant to take away a persons speed advantage. While fighting and maneuvering is still possible for the highly skilled it involves a knowledge of how wind works with air resistance, etc. to move around. Opponents that can already fly will have it much easier but will experience heavy turbulence. Once this technique ends the user's bankai is reverted and cannot be used the rest of the thread. The ground is kicked up just enough to prevent those caught int he technique from holing on to the ground or other objects like trees. The user is unaffected.
Preparation Time: 1 Post
Duration: 5 Posts
Cooldown: Thread


Last edited by Dameon on Mon Apr 07, 2014 11:45 pm; edited 7 times in total
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Vai'el

Head Moderator
Head Moderator
Vai'el


Posts : 211
Join Date : 2014-01-24
Rank : Kaosurura
Exp : 571
Weapon Skill : Expert
HSM : Master
Reiatsu : Master
Hakudo : Master

Fūjin Empty
PostSubject: Re: Fūjin   Fūjin Icon_minitimeThu Apr 17, 2014 9:48 pm

Granted.
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Fūjin

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