PortalHomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | .
 

 Authoritarian

View previous topic View next topic Go down 
AuthorMessage
Valintine


avatar


Posts : 12
Join Date : 2014-02-12
Exp : 244
Weapon Skill : Expert
HSM : Master
Reiatsu : Master
Hakudo : Expert

PostSubject: Authoritarian   Fri Apr 04, 2014 10:00 pm

General Information-----------------------------------------------------------------------------------------------------------

Name: Authoritarian

Family: Law

Type: Alteration


[/b]Ascended Form[/b]-----------------------------------------------------------------------------------------------------------
*Replaces Fullbring when obtained. Only obtained by fullbringers who posses the augment "Ascended Form".

Appearance: In it's final form, Authoritarian appears as a rapier. This rapier, in contrast to it's original form, appears to be made of a variety of gems, embedded in gold. This gives it a rather gaudy and gauche (despite the name) look. The gems are not seated in the weapon, but rather the weapon is made around the gems. This allows the gems to sit in the weapon and be flush on the surface. The blade in and of itself, is lined with several rubies and amethyst gems. The handguard is coated with diamonds and sapphires, on the pommel is an onyx as black as night. On either side of the cross guard there is an emerald. As he activates abilities these gems will glow. The glowing gems signify which abilities are active.

Ability: Authoritarian revolves around Valintine's ability to control thing. To control people, objects, and...situations. It's core function is to take his desires, and make them reality. Effecting the combat field and spreading over a 300 meter radius, with Valintine always at the center (meaning it moves with him), Valintine can cause a variety of things to happen. His ability is called Negotiation. Negotiation requires any and all beings in the area to undergo the process on making a deal with Valintine prior to using the ability. If a deal cannot be reached, there is a clause that forces a change. If a deal is not struck, the lowest change possible will occur (i.e. during Negotiation: Slash, the 20% reduction will take effect). This same clause also prevents the ability in question from being affected above or below a certain point. Only one "Negotiation" can be in effect at a time. Valintine is also subject to these rules as well (only the "Demand" abilities, unless stated otherwise). Even special abilities are subject to Valintine's power. Techniques, HSM, kido, cero, bala, anything that's not a basic attack is subject to his "Negotiation" ability. Both parties will have a total of 2 posts (1 for each person, on the third post of the deal if Valintine accepts then the proposed deal comes into play) to come to an agreement. After that, the ability takes off. During deliberations, the power does not go off, it does not charge. When dealing is in session, the reishi in the are becomes highly condensed, restricting movement. High speed movement is impossible, and running is difficult but with enough effort plausible. Attacks launched inward will find themselves heavily penalized by 80%, and the participants of the dealing in and of itself will find that they cannot activate another ability (Valintine included) until the phase is over.

All Negotiation Fields last for 6 posts before the CD kicks in. If triggered before then, they have a 1 post CD before it automatically resumes to continue the 6 post duration. During this 1 post CD time, Valintine may switch fields, but he may not deactivate a field to replace it with one. Also, the Deal Phase is per attack. Meaning that the Deal Phase doesn't initiate when a field is set, only when an attack is launched. There is no "blanket deal" that covers all things within that field. Even for a repeat tech, it must have a new deal every time.

Techs:

Name: Negotiation: Slash
Description: When this Negotiation Field is in affect, the power of abilities is reduced. This does not only apply to offensive abilities, but defensive and passive ones as well, reducing their strength. Barriers and shields become weaker. Lasers, beams, explosions, lose their potential. Utility abilities (sensory, buffs and debuffs, etc) lose their potential. If they cannot reach an agreement, then the power will be reduced by 20%. This is the lowest a person can reduce the power by. The maximum a power can be reduced is 60%.
Gem That Glows: Ruby
Preparation Time: N/A
Duration: See above
Cooldown: 1 post.

Name: Negotiation: Delay
Description: When this Negotiation Field is in affect, it increases the length of time between when abilities can be reused. This ability also puts a limit on how often special abilities can be used by enforcing a cooldown upon them, hence why Authoritarian is also caught in this. Upon activation, Vai'el cannot switch fields for at least 2 posts as opposed to the standard 1. The minimum increase in a cooldown that abilities can suffer (excluding "Negotiation") is an additional 3 posts. The maximum is 6.
Gem That Glows: Onyx
Preparation Time: N/A
Duration: See above
Cooldown: 1 post.

Name: Negotiation: Suspend
Description: When this Negotiation Field is in affect, it increases / instates a preparation time for abilities. At this point, what's affected by Negation shouldn't be a surprise. Abilities, techniques, any non-basic attacks, etc etc, all of it gains a 1 post Preparation Time. Negotiation is also under this affect as well.
Gem That Glows:Emerald
Preparation Time: N/A
Duration: See above.
Cooldown: 1 post.

Name: Negotiation: Reduce
Description: This Negotiation Field decreases the range of abilities. Reducing how far someone can go in an HSM, and how far kido, cero, bala go. Walls and barriers lose width and height. Domes lose radius. Rays, beams, and the like, lose width and height as well. Everything will have it's range reduced. The minimum amount that a range can be reduced is 20 meters, the maximum is 100 meters.
Gem That Glows: Emerald
Preparation Time: (Put N/A if there is none)
Duration: See above
Cooldown: 1 post.

Name: Demand: Repel
Description: This technique affects the souls in the area. Forcing them to do something outside of the normal range of functionality for most Fullbringers. With Demand: Repel, he can force a soul to shoot out of an object in his range. While he can manipulate any number of objects normally, with Demand: Repel he can only influence five souls or one soul split up into five things (in the case of something like the side of a building). Once the soul has been ejected from the object, it crumbles away. The Souls are launched at about the speed of a cero, and hit with the force of whatever they were derived from. This turns even something as simple as a pebble into a dangerous weapon.
Preparation Time: N/A
Duration: 1 post
Cooldown: 2 posts

Name: Demand: Blockade
Description: Forcing his will upon the souls around him, he rips them out of their hosts and binds them together around him. Forming a protective barrier once reinforced with his own reiatsu. This barrier circles around Valintine, and shines a variety of colors. The number of souls used doesn't matter, the defense is still the same. This barrier can block attacks up to a L70 kido. Anything that breaks through will have it's power reduced proportionately.
Preparation Time: N/A
Duration: 1 post
Cooldown: 3 posts
Back to top Go down
View user profile
Achreios

Plot Director
Plot Director
avatar


Age : 26
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Re: Authoritarian   Fri Apr 04, 2014 11:35 pm

1.First off, I think you need to be more specific as to what you mean by making a deal. I assume its the range at which each negotiation is based around correct? Also if no decision is made, what clause is activated; the highest or the lowest?

2. Restricted movement is out during the "Debate" I will call it. I would suggest an alternative. How about having the reishi in the area become so dense that movement is reduced drastically. Say walking speed? I'd also have to say the faster someone is the quicker they can move but thats up to you.

3. Also would have to say no to the powers being shot into the field being negated. Dampened; yes, completely negated; no. Would include that with the changes to 2. say the massive density of the reishi makes reiatsu based attacks be weakened drastically.

4. All negotiations need duration. Otherwise, you could simply enter a debate during an attack to negate it (as is) or severely weaken it (with my proposed changes). Give the abilities some time to actually be activate.

5. I assume Demand: Repel is reliant on your reiatsu mastery level correct?

6. Demand:shutdown is a no go. I don't see anyway how this would apply to your release.
Back to top Go down
View user profile http://bleacheoe.forumotion.com
Achreios

Plot Director
Plot Director
avatar


Age : 26
Posts : 350
Join Date : 2013-01-31
Location : Tennessee
Rank : Maker of the Abyss
Exp : 392
Weapon Skill : King
HSM : King
Reiatsu : King
Hakudo : King

PostSubject: Re: Authoritarian   Sat Apr 05, 2014 1:37 am

Approved
Back to top Go down
View user profile http://bleacheoe.forumotion.com
Sponsored content





PostSubject: Re: Authoritarian   

Back to top Go down
 

Authoritarian

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Bleach: Eve of Eternity :: Character Creation :: Weapon Registry :: Approved Fullbring-