OOC: First time making an illusion zanpakuto, hoping I didn't make this too overpowered.
General information-----------------------------------------------------------------------------------
Name: Ushi-oni (Minotaur)
Family: Illusion/Fear
Hollow Mask-------------------------------------------------------------------------------------------------------------------------
Appearance: - Spoiler:
Compared to the real thing, Solis’ greathelm is nothing. The hollow mask’s horns are the purest white, while the rest of the mask is black except for the crimson that stains the coarse fur which hangs from the chin. Solis’ eyes turn black once he’s masked and his voice is one of constant ragged anger, his usual calmness being overtaken by the hollow’s savagery.
Summoning: Solis usually forms the mask in his hands and then puts it on.
Special Power: The inner hollow feeds off of the effects of Solis’ shikai and bankai. Every two posts that an enemy is under the effect of one of Ushi-oni’s abilities, mask time is increased by one post.
Manifestation-------------------------------------------------------------------------------------------
Inner World: The inner world is a world trapped within a cube, easily amenable to Solis’ temperaments and smallest mental gaps. Solis refers to it as the Labyrinth and when he was learning how to utilize his zanpakuto, it was always changing and tumultuous, but now it tends to remain a stark white room.
Appearance: Being an illusion zanpakuto, even Ushi-oni’s inner world is an illusion. The reason why it shows up as a white room is because Solis has mastered it and, therefore, Ushi-oni doesn’t change or play tricks on him. If Solis enters the inner world in a stressed or angry mood, the color of the inner world may change and if he’s negative enough, whatever is making him upset will appear.
Personality: Ushi-oni is a cruel zanpakuto spirit, allied with Solis to the extent that he is gaining power and influence. While many spirits act as moral centers or even guides, Ushi-oni is a large part of the reason why Solis is so power hungry and influence seeking. He knows that in order to keep Ushi-oni loyal, he can’t be perceived as weak. Also, unlike most zanpakuto spirits, Ushi-oni is not an animal or being within the inner world. Ushi-oni is the inner world and the zanpakuto spirit, the labyrinth being a living and breathing thing which examines and infiltrates the psyche of its inhabitants.
When Solis uses bankai, the response to his commands to change the inner world sound like a roar to his enemies, but after centuries of spending time with Ushi-oni, Solis has learned that this is the spirit’s voice and can communicate with it well.
Sealed State--------------------------------------------------------------------------------------------
Appearance: In the sealed form, Ushi-oni has a pristine black blade and a golden guard.
Type: Katana
*camouflage: None.
Shikai-----------------------------------------------------------------------------------------------------
*Note that this release is only available to those who possess the augment "Shikai".
release phrase: Wana ni kakeru (Entrap)
Appearance: In the shikai form, Ushi-oni keeps its black blade, but two foot-long pearly white horns grow from the two opposite sides of the guard.
Ability: Ushi-oni is built to instill fear in the enemy is the form of the minotaur, a beast which plays on the emotional weakness of the enemy to break him/her.
Techs: Name: Osore (Horror)
Description: Ushi-oni’s release causes enemies immense dread and fear. An enemy cannot make a release without dedicating a number of posts to fighting off thoughts of past fears that the mask brings up. Those on equal reiatsu level with Solis must dedicate two posts, those of one level less must dedicate four posts, and those of two levels less or more must dedicate six posts. If a release has already been done, Solis can’t reseal their zanpakuto unless their reiatsu mastery level is three levels lower.
Osore does not stop the enemy from fighting, but can lower their ability to concentrate on battle. Once an enemy has suffered through Osore once, they are immune to its effects for the rest of the battle.
Preparation Time: None
Duration: Variable.
Cooldown: N/A
Name: Kyoufu (Dread)
Description: Any time Ushi-oni cuts into an enemy, the enemy’s fear of Solis increases, causing him to be seen as more of a beast and less of an actual person, resulting in a lowering of morale. The enemy may not realize that this is just an illusion and start to visualize Solis slowly becoming a minotaur. The illusion starts off gradual, but once four strikes connect; Solis is seen as a fully formed minotaur, a seven foot tall and 400 pound beast.
Via the intellect to see past the illusion and the reiatsu mastery (equal to Solis’) to overcome it, this ability can be completely ignored.
Preparation Time: None.
Duration: A minimum of four posts, longer if the enemy doesn’t recognize that the ability is an illusion.
Cooldown: Ability will not work twice in one battle.
Name: Ryoukin! (Charge!)
Description: Upon speaking this command, one of the horns propels from the shikai’s guard with the speed of a bala. This ability has two purposes: if used to strike an enemy, the enemy will lose one level of a mastery depending on which body part is struck. If used against a reiatsu-based attack of level 60 or lower, the attack will disperse. Upon contact with any reiatsu-based attack or body part, the horn will strike and then disperse.
For the former purpose, if the head or torso is struck, the enemy’s highest leveled mastery goes down by one. If two or more masteries are the highest level, Solis may choose which mastery is lowered. If either arm is struck, hakuda or weapon skill is lowered (whichever one is the higher level). If either leg is struck, HSM is lowered.
Both horns can be used on the same or different body parts and the effects do stack.
Preparation Time: N/A
Duration: Six posts
Cooldown: It takes ten posts for a horn to regenerate.
Bankai-----------------------------------------------------------------------------------------------------
*Note that this release is only available to those who possess the augment "Bankai".
Appearance: Ushi-oni crumbles to black dust in Solis’ hands, leaving him seemingly weaponless. Ushi-oni’s dust permeates the area and shimmers with black reiatsu, creating a solid black box around Solis and his opponent(s). In the bankai form, Solis wields a bone white dagger in each hand; each one is created from the remnants of Ushi-oni’s horns.
Despite its black outside, the inside of the box is surprisingly bright, the kind of stark, sanitized white that one would see in a hospital. The rest of the labyrinth’s features change at Solis’ will. The labyrinth can be destroyed over a five post period by someone on an equal level of reiatsu mastery as Solis.
Character Change: N/A
Ability: Once Kyoufu Tentei Ushi-oni (Dread Lord Minotaur) is released, the mental cage that is the labyrinth becomes real. Being in the cage causes a number of illusions and debuffs.
Techs: (may only have up to 5 techs unless a tech pack has been purchased. please use template below)
Name: Complete Junkei Buff
Description: The cooldown for Complete Junkei is lowered from 7 posts after clone expiration to five posts after clone expiration.
Preparation Time: N/A
Duration: Throughout bankai.
Cooldown:Name: Meikyuu (Labyrinth)
Description: The nature of the labyrinth is fear. While in the labyrinth, Solis can order it to conform to whatever physical form he thinks will harm the enemy most psychologically. These illusions can’t do damage physically. If Solis wants to make the labyrinth pitch black, he may. If he wants to make it so that sound doesn’t travel throughout the labyrinth, he may. The only limit to this ability is that only two changes can happen at a time. Each command to change (made mentally by Solis) is answered by a deep, guttural roar.
Preparation Time: Solis orders the change in one post and it happens in his next post.
Duration: Throughout bankai.
Cooldown: N/A
Name: Ultimate Ryoukin
Description: Every attack from one of the daggers that makes contact results in the lowering of a mastery. If the head or torso is struck, the enemy’s highest leveled mastery goes down by one. If two or more masteries are the highest level, Solis may choose which mastery is lowered. If either arm is struck, hakuda or weapon skill is lowered (whichever one is the higher level). If either leg is struck, HSM is lowered. The effect can stack three times for six posts, after this the daggers shatter.
Preparation Time: N/A
Duration: Six posts.
Cooldown: Once the effect has stacked three times, the daggers break.
Name: Kyoufu Tentei
Description: If Solis is masked while in the labyrinth, he will see himself as a minotaur. The enemy will see him this way as well. This is a result of the relationship between Solis’ zanpakuto and inner hollow and increases Solis’ hakudo to level five.
Preparation Time: N/A
Duration: Mask duration.
Cooldown: Five posts.
Name: Kyuukei (Shatter)
Description: In order to avoid irreparable damage to his bankai, Solis has a built-in technique to safely “break” it before an enemy can destroy it. The Kyuukei form breaks the labyrinth down into black dust again and allows it to be mixed with a cero or kido. This ability does no additional damage, but if it hits, the enemy will be susceptible to the illusions of the Meikyuu ability. An enemy with equal reiatsu mastery can break from the illusions.
Preparation Time: N/A
Duration: The post after a change is announced, the enemy will be susceptible to illusions for two posts.
Cooldown: Bankai unusable until next topic.