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 Solis' weapon registry [Finished]

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Solis


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Join Date : 2014-02-16
Exp : 50
Weapon Skill : Expert
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Reiatsu : Master
Hakudo : Expert

PostSubject: Solis' weapon registry [Finished]   Tue Mar 18, 2014 12:02 am

OOC: First time making an illusion zanpakuto, hoping I didn't make this too overpowered.

General information-----------------------------------------------------------------------------------

Name: Ushi-oni (Minotaur)

Family: Illusion/Fear

Hollow Mask-------------------------------------------------------------------------------------------------------------------------

Appearance:
Spoiler:
 

Compared to the real thing, Solis’ greathelm is nothing. The hollow mask’s horns are the purest white, while the rest of the mask is black except for the crimson that stains the coarse fur which hangs from the chin. Solis’ eyes turn black once he’s masked and his voice is one of constant ragged anger, his usual calmness being overtaken by the hollow’s savagery.

Summoning: Solis usually forms the mask in his hands and then puts it on.

Special Power: The inner hollow feeds off of the effects of Solis’ shikai and bankai. Every two posts that an enemy is under the effect of one of Ushi-oni’s abilities, mask time is increased by one post.


Manifestation-------------------------------------------------------------------------------------------

Inner World: The inner world is a world trapped within a cube, easily amenable to Solis’ temperaments and smallest mental gaps. Solis refers to it as the Labyrinth and when he was learning how to utilize his zanpakuto, it was always changing and tumultuous, but now it tends to remain a stark white room.

Appearance: Being an illusion zanpakuto, even Ushi-oni’s inner world is an illusion. The reason why it shows up as a white room is because Solis has mastered it and, therefore, Ushi-oni doesn’t change or play tricks on him. If Solis enters the inner world in a stressed or angry mood, the color of the inner world may change and if he’s negative enough, whatever is making him upset will appear.

Personality: Ushi-oni is a cruel zanpakuto spirit, allied with Solis to the extent that he is gaining power and influence. While many spirits act as moral centers or even guides, Ushi-oni is a large part of the reason why Solis is so power hungry and influence seeking. He knows that in order to keep Ushi-oni loyal, he can’t be perceived as weak. Also, unlike most zanpakuto spirits, Ushi-oni is not an animal or being within the inner world. Ushi-oni is the inner world and the zanpakuto spirit, the labyrinth being a living and breathing thing which examines and infiltrates the psyche of its inhabitants.

When Solis uses bankai, the response to his commands to change the inner world sound like a roar to his enemies, but after centuries of spending time with Ushi-oni, Solis has learned that this is the spirit’s voice and can communicate with it well.

Sealed State--------------------------------------------------------------------------------------------

Appearance: In the sealed form, Ushi-oni has a pristine black blade and a golden guard.

Type: Katana

*camouflage: None.

Shikai-----------------------------------------------------------------------------------------------------
*Note that this release is only available to those who possess the augment "Shikai".

release phrase: Wana ni kakeru (Entrap)

Appearance: In the shikai form, Ushi-oni keeps its black blade, but two foot-long pearly white horns grow from the two opposite sides of the guard.

Ability: Ushi-oni is built to instill fear in the enemy is the form of the minotaur, a beast which plays on the emotional weakness of the enemy to break him/her.

Techs:

Name: Osore (Horror)
Description: Ushi-oni’s release causes enemies immense dread and fear. An enemy cannot make a release without dedicating a number of posts to fighting off thoughts of past fears that the mask brings up. Those on equal reiatsu level with Solis must dedicate two posts, those of one level less must dedicate four posts, and those of two levels less or more must dedicate six posts. If a release has already been done, Solis can’t reseal their zanpakuto unless their reiatsu mastery level is three levels lower.

Osore does not stop the enemy from fighting, but can lower their ability to concentrate on battle. Once an enemy has suffered through Osore once, they are immune to its effects for the rest of the battle.
Preparation Time: None
Duration: Variable.
Cooldown: N/A

Name: Kyoufu (Dread)
Description: Any time Ushi-oni cuts into an enemy, the enemy’s fear of Solis increases, causing him to be seen as more of a beast and less of an actual person, resulting in a lowering of morale. The enemy may not realize that this is just an illusion and start to visualize Solis slowly becoming a minotaur. The illusion starts off gradual, but once four strikes connect; Solis is seen as a fully formed minotaur, a seven foot tall and 400 pound beast.

Via the intellect to see past the illusion and the reiatsu mastery (equal to Solis’) to overcome it, this ability can be completely ignored.
Preparation Time: None.
Duration: A minimum of four posts, longer if the enemy doesn’t recognize that the ability is an illusion.
Cooldown: Ability will not work twice in one battle.

Name: Ryoukin! (Charge!)
Description: Upon speaking this command, one of the horns propels from the shikai’s guard with the speed of a bala. This ability has two purposes: if used to strike an enemy, the enemy will lose one level of a mastery depending on which body part is struck. If used against a reiatsu-based attack of level 60 or lower, the attack will disperse. Upon contact with any reiatsu-based attack or body part, the horn will strike and then disperse.

For the former purpose, if the head or torso is struck, the enemy’s highest leveled mastery goes down by one. If two or more masteries are the highest level, Solis may choose which mastery is lowered. If either arm is struck, hakuda or weapon skill is lowered (whichever one is the higher level). If either leg is struck, HSM is lowered.

Both horns can be used on the same or different body parts and the effects do stack.
Preparation Time: N/A
Duration: Six posts
Cooldown: It takes ten posts for a horn to regenerate.

Bankai-----------------------------------------------------------------------------------------------------
*Note that this release is only available to those who possess the augment "Bankai".

Appearance: Ushi-oni crumbles to black dust in Solis’ hands, leaving him seemingly weaponless. Ushi-oni’s dust permeates the area and shimmers with black reiatsu, creating a solid black box around Solis and his opponent(s). In the bankai form, Solis wields a bone white dagger in each hand; each one is created from the remnants of Ushi-oni’s horns.

Despite its black outside, the inside of the box is surprisingly bright, the kind of stark, sanitized white that one would see in a hospital. The rest of the labyrinth’s features change at Solis’ will. The labyrinth can be destroyed over a five post period by someone on an equal level of reiatsu mastery as Solis.

Character Change: N/A

Ability: Once Kyoufu Tentei Ushi-oni (Dread Lord Minotaur) is released, the mental cage that is the labyrinth becomes real. Being in the cage causes a number of illusions and debuffs.

Techs: (may only have up to 5 techs unless a tech pack has been purchased. please use template below)

Name: Complete Junkei Buff
Description: The cooldown for Complete Junkei is lowered from 7 posts after clone expiration to five posts after clone expiration.
Preparation Time: N/A
Duration: Throughout bankai.
Cooldown:

Name: Meikyuu (Labyrinth)
Description: The nature of the labyrinth is fear. While in the labyrinth, Solis can order it to conform to whatever physical form he thinks will harm the enemy most psychologically. These illusions can’t do damage physically. If Solis wants to make the labyrinth pitch black, he may. If he wants to make it so that sound doesn’t travel throughout the labyrinth, he may. The only limit to this ability is that only two changes can happen at a time. Each command to change (made mentally by Solis) is answered by a deep, guttural roar.
Preparation Time: Solis orders the change in one post and it happens in his next post.
Duration: Throughout bankai.
Cooldown: N/A

Name: Ultimate Ryoukin
Description: Every attack from one of the daggers that makes contact results in the lowering of a mastery. If the head or torso is struck, the enemy’s highest leveled mastery goes down by one. If two or more masteries are the highest level, Solis may choose which mastery is lowered. If either arm is struck, hakuda or weapon skill is lowered (whichever one is the higher level). If either leg is struck, HSM is lowered. The effect can stack three times for six posts, after this the daggers shatter.
Preparation Time: N/A
Duration: Six posts.
Cooldown: Once the effect has stacked three times, the daggers break.

Name: Kyoufu Tentei
Description: If Solis is masked while in the labyrinth, he will see himself as a minotaur. The enemy will see him this way as well. This is a result of the relationship between Solis’ zanpakuto and inner hollow and increases Solis’ hakudo to level five.
Preparation Time: N/A
Duration: Mask duration.
Cooldown: Five posts.

Name: Kyuukei (Shatter)
Description: In order to avoid irreparable damage to his bankai, Solis has a built-in technique to safely “break” it before an enemy can destroy it. The Kyuukei form breaks the labyrinth down into black dust again and allows it to be mixed with a cero or kido. This ability does no additional damage, but if it hits, the enemy will be susceptible to the illusions of the Meikyuu ability. An enemy with equal reiatsu mastery can break from the illusions.
Preparation Time: N/A
Duration: The post after a change is announced, the enemy will be susceptible to illusions for two posts.
Cooldown: Bankai unusable until next topic.
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Vai'el

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PostSubject: Re: Solis' weapon registry [Finished]   Fri Mar 21, 2014 1:28 pm

Solis wrote:
Ability: Ushi-oni is built to instill fear in the enemy is the form of the minotaur, a beast which plays on the emotional weakness of the enemy to break him/her.

Nothing is wrong with this, however...it's not exactly an ability. You can keep it here if you want, but I would recommend something more akin to an actual power rather than an actual description of the blade's various techniques. If you need assistance, feel free to PM me.

Solis wrote:
Name: Osore (Horror)
Description: Ushi-oni’s release causes enemies immense dread and fear. An enemy cannot make a release without dedicating a number of posts to fighting off thoughts of past fears that the mask brings up. Those on equal reiatsu level with Solis must dedicate two posts, those of one level less must dedicate four posts, and those of two levels less or more must dedicate six posts. If a release has already been done, Solis can’t reseal their zanpakuto unless their reiatsu mastery level is three levels lower.

Osore does not stop the enemy from fighting, but can lower their ability to concentrate on battle. Once an enemy has suffered through Osore once, they are immune to its effects for the rest of the battle.
Preparation Time: None
Duration: Variable.
Cooldown: N/A

Okay. THIS is more like an ability than a technique because of the highlighted phrase. IF you'd like to make it your ability just let me know, otherwise we can leave it a tech. Either way, some things have to be addressed with it but they vary depending upon where you want it to go.

Solis wrote:
Name: Ryoukin! (Charge!)
Description: Upon speaking this command, one of the horns propels from the shikai’s guard with the speed of a bala. This ability has two purposes: if used to strike an enemy, the enemy will lose one level of a mastery depending on which body part is struck. If used against a reiatsu-based attack of level 60 or lower, the attack will disperse. Upon contact with any reiatsu-based attack or body part, the horn will strike and then disperse.

For the former purpose, if the head or torso is struck, the enemy’s highest leveled mastery goes down by one. If two or more masteries are the highest level, Solis may choose which mastery is lowered. If either arm is struck, hakuda or weapon skill is lowered (whichever one is the higher level). If either leg is struck, HSM is lowered.

Both horns can be used on the same or different body parts and the effects do stack.
Preparation Time: N/A
Duration: Six posts
Cooldown: It takes ten posts for a horn to regenerate.

This is not an illusion based ability. Seems more...poison? It can be changed to be an illusion though and keep the same mechanics. Solis, however, cannot choose what mastery is lowered if two are equal since he wouldn't know what the enemy's mastery levels are. That will have to be up to the other player, or we can work together and word this so that it's the most used mastery (I.e. if the arm is struck then if the enemy relies heavily upon Hakuda skills that is lowered, if it is more weapon based skills then weapon skill is lowered)

The highlighted part, however, needs to be removed if you keep it. Breaking apart a L60 reiatsu technique with a Shikai is just a bit too high. Especially since you are using an illusion Zanpakuto. If you want it to break apart a reiatsu technique then it would be best to have it coated with your own reiatsu, but even then it's only breaking a L40 at best.

Solis wrote:
Appearance: Ushi-oni crumbles to black dust in Solis’ hands, leaving him seemingly weaponless. Ushi-oni’s dust permeates the area and shimmers with black reiatsu, creating a solid black box around Solis and his opponent(s). In the bankai form, Solis wields a bone white dagger in each hand; each one is created from the remnants of Ushi-oni’s horns.

Despite its black outside, the inside of the box is surprisingly bright, the kind of stark, sanitized white that one would see in a hospital. The rest of the labyrinth’s features change at Solis’ will. The labyrinth can be destroyed over a five post period by someone on an equal level of reiatsu mastery as Solis.

What do you mean you can change the features?

Solis wrote:
Ability: Once Kyoufu Tentei Ushi-oni (Dread Lord Minotaur) is released, the mental cage that is the labyrinth becomes real. Being in the cage causes a number of illusions and debuffs.

Same issue here as your Shikai ability.

Solis wrote:
Name: Complete Junkei Buff
Description: The cooldown for Complete Junkei is lowered from 7 posts after clone expiration to five posts after clone expiration.
Preparation Time: N/A
Duration: Throughout bankai.
Cooldown:

This can't happen, unfortunately. An Illusion Zan cannot affect your physical based skills and augmentations in this way.

Solis wrote:
Name: Meikyuu (Labyrinth)
Description: The nature of the labyrinth is fear. While in the labyrinth, Solis can order it to conform to whatever physical form he thinks will harm the enemy most psychologically. These illusions can’t do damage physically. If Solis wants to make the labyrinth pitch black, he may. If he wants to make it so that sound doesn’t travel throughout the labyrinth, he may. The only limit to this ability is that only two changes can happen at a time. Each command to change (made mentally by Solis) is answered by a deep, guttural roar.
Preparation Time: Solis orders the change in one post and it happens in his next post.
Duration: Throughout bankai.
Cooldown: N/A

I do like this ability, and now that I read this, I believe it answers the question I asked in your appearance section. However, the duration and CD will be required here. A duration for each change that occurs, as well as a cooldown between when a change ends and when you can make a new one. Nothing less than 3 posts here since this is a pretty beefy illusion technique.

Solis wrote:
Name: Ultimate Ryoukin
Description: Every attack from one of the daggers that makes contact results in the lowering of a mastery. If the head or torso is struck, the enemy’s highest leveled mastery goes down by one. If two or more masteries are the highest level, Solis may choose which mastery is lowered. If either arm is struck, hakuda or weapon skill is lowered (whichever one is the higher level). If either leg is struck, HSM is lowered. The effect can stack three times for six posts, after this the daggers shatter.
Preparation Time: N/A
Duration: Six posts.
Cooldown: Once the effect has stacked three times, the daggers break.

Same issue here as your charge ability. Also, an 18 post duration is a bit much. Going to have to ask that to be lowered. Also...if the daggers break then what happens? Does he not get them back?

Solis wrote:
Name: Kyoufu Tentei
Description: If Solis is masked while in the labyrinth, he will see himself as a minotaur. The enemy will see him this way as well. This is a result of the relationship between Solis’ zanpakuto and inner hollow and increases Solis’ hakudo to level five.
Preparation Time: N/A
Duration: Mask duration.
Cooldown: Five posts.

Not an illusion based ability. This is more...Physical Enhancement due to the highlighted area.

Solis wrote:
Name: Kyuukei (Shatter)
Description: In order to avoid irreparable damage to his bankai, Solis has a built-in technique to safely “break” it before an enemy can destroy it. The Kyuukei form breaks the labyrinth down into black dust again and allows it to be mixed with a cero or kido. This ability does no additional damage, but if it hits, the enemy will be susceptible to the illusions of the Meikyuu ability. An enemy with equal reiatsu mastery can break from the illusions.
Preparation Time: N/A
Duration: The post after a change is announced, the enemy will be susceptible to illusions for two posts.
Cooldown: Bankai unusable until next topic.

Is this a one shot deal? Meaning all the dust is used? Or can the dust be broken up into various attacks? Also, how long will the enemy be vulnerable to illusions for? I see the illusions themselves last for 2 posts which is fine, but how long do you have say over what they see?


------------------------


All in all, it's not bad for your first illusion Zan. It's not that OP, I just see standard illusion zan mistakes. They are rather difficult to make I will admit, but it's looking good so far. If you need help with anything, feel free to reach out to me.
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PostSubject: Re: Solis' weapon registry [Finished]   Thu May 01, 2014 8:22 pm

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Solis' weapon registry [Finished]

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