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 Akuma Semi (Done)

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Old Soul


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Join Date : 2014-02-05
Exp : 400
Weapon Skill : Master
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Reiatsu : Untrained
Hakudo : Untrained

PostSubject: Akuma Semi (Done)   Fri Feb 07, 2014 7:47 pm

General information-----------------------------------------------------------------------------------

Name: Akuma Semi (Devil Cicada)

Family: Music/ Dark Force(or Darkness)

Manifestation-------------------------------------------------------------------------------------------

Inner World:
Spoiler:
 

Appearance: Semi's inner appearance is a male with an eye patch red hair that is like a shaggy short blood red hair, long bangs and a red eye wearing a jacket with fur at the collar and a red shirt blue pants and sandals he has a more satanic and demonic side to him in which black boils form all over his body and his pupils dialate to a full nine milimeters in girth his teeth grow jowls and he becomes a little more evil.

Personality: Semi is between that of a confused child; and a possessed demon. Being considered perhaps the only Zanpakuto with dual personalities; or bi-polar Semi goes from being innocent to being totally weird, creepy and all around interesting to be around. In his castle is when his weird side comes out talking about certain things that could lead to multitudes of people dying and so on. When Semi is confused he is actually quite nice and decent to be around though he doesn't say much when the thought sparks he is as bright and as cheerful as anyone else. In this stage he has a thousand questions to ask and will not pause to think about any of them; or at least one would think. In his more possessed form he doesn't say much to anyone but himself and cackles, giggles, and so on.

Sealed State--------------------------------------------------------------------------------------------

Appearance:
Spoiler:
 

Type: A Souba

*camouflage: Nerp

Shikai-----------------------------------------------------------------------------------------------------
*Note that this release is only available to those who possess the augment "Shikai".

release phrase: Unlike most people's Zanpaktou's Masamune's can preform a dual command from which each command gives an auto effect and changes up the skills in his set in some way or form.

Appearance: His shikai doesn't have a difference as he does not unsheath or cause it burst upon saying it's release therefore does not have a release appearance as it does remain the same.

Ability: Name:Scream
Effect:By saying this command Masamune's blade emits a scream which begins to disorient them for three posts after which the ability is set to a four post cool down but during that time the ability then begins to deafen the opponent four that four posts by which after the four posts for disorienting is up the deafening skill then sets itself to a four post cool down

Name:Sing
Effect:With this command Masamune's blade that emmits a song the song slowly over time begins to open up the skin and allows the opponents crevices to bleed for four posts with time a dizzyness takes over them with time they will then begin to stumble due to the song for three posts

Ten feet: Damage: Minimum

Five Feet: Damage: Moderate

Point blank: Damage: Heavy

Techs: ( may only have up to 7 techs unless a tech pack has been purchased. please use template below.)

Name:Fortissimo
Description:Masamune stikes his blade against anything allowing him to fire a blast of sound and spirit energy at his foe.
Preparation Time: N/A
Duration:Disperses upon contact
Cooldown:3 posts

Name:Brivato (Demon's Luring Song.)
Description:While in the sing command the song has the effect After a two post delay to will walk two feet the walk lasts for three posts upon stopping the opponent releases a shockwave that will shoot out and then come back around when it comes back around a dark puddle will appear and from the puddle will rise a demon shadow hand that will either grab and slam the opponent for two posts but with each slam the damage will lessen. If they break free of the slam after the first slam the first slam that would initially do damage to the opponent successfully will do double damage if the hand does not grab the opponent instead will swipe him or her the swipe if he activated his Scream command will instead will leave behind a shadowburn like effect.
Preparation Time: two post delay
Duration:two posts
Cooldown:5 posts

Name:Tremble, my back
Description:speaking the words, "Tremble, my back." and from his zan comes another lined song those hit by it slowly lose vision after two posts is done as well as touch both last for a about three posts from which this goes on a cool down of five posts, during the five posts black puddles form under the feet of the opponent spawning Nether hands to come up and slash at the opponent causing another hand to spawn and do the same if they were ever hit by the nether hand, the rotation only happens once

The touch is effected by the vibration of the music or bpm which would be the level of noise used in the music thus causing vibrations, when the opponent loses their sense of touch they do not feel pain nor do they feel a cut nor can they feel with their finger let alone hold a blade properly
Preparation Time: n/a
Duration:3/ if hit by one of the nether hands it lasts a post
Cooldown:5

Name:War Song
Description:Using his sing command notes shoot out and tear up the ground and come back 'round forming a shield over him the shield will block most reiatsu attacks for two posts this shield can however not repel phsyical attacks after usage the skill goes on a four post cool down.
Preparation Time: N/A
Duration:two posts
Cooldown:4 post cool down

Name:Song of Offering
Description:In the scream command a wail is let out causing Masamune to bleed as an offering to his beliefs the next attack skill he uses doubles in strength but then the cool down is put on a 3 post cool down afterwards.
Preparation Time: n/a
Duration:1 post
Cooldown:three posts

Bankai-----------------------------------------------------------------------------------------------------
*Note that this release is only available to those who possess the augment "Bankai".

Appearance: When released the blade itself disperses into netherworld energy and sinks under the feet of Masamune a massive dark puddle then forms and pulls him under allowing him to rise shortly after in the hand of a giant nether hand. It looks as if he had lost his soul somewhere down in the puddle as he has no glare or light shining off of his eyes suggesting he is no longer of the world or plane of existence anyone is on. In this state he is limp almost as if dead or possessed his eyes do not bother to blink, and his body doesn't bother to move. Much to say it is like he is being controlled by this hand and is doing its bidding; but in actual manner he is controlling it all. He can speak in this form but does remain in an almost paralyzed state. The hand can however move him around if need be.

Character Change: Becomes almost possessed needless to say; and looks as if he is dead within the Massive Nether hand.

Ability: Similar to the puppet technique of the Quincy, even if injured his new body gives him the power to keep going at full force for 10 posts, can be used once every thread.

Techs: (may only have up to 5 techs unless a tech pack has been purchased. please use template below)

Name:Open, Netherworld
Description:Another dark puddle beneath the massive hand holding Masamune spawns and spread a good Fifty meters wide, after two posts hands will spawn up to try and grab opponents This can be avoided as all the opponent has to do is move. those grabbed will be dragged under ground for a post where they will be fed the most horrible memories of their past after the post will be shot back up and damage over time will take effect, the cooldown is then set to four posts. These hands have on them shadowflames which will leave a shadow burn effect or damage over time.
Preparation Time: two posts after the puddle is spawned and spread out
Duration:One post of submergance
Cooldown:four posts


Name:Come, Darkness of the Netherworld
Description:In a straight line out infront of Masamune dark puddles spawn and from them hands come up to slash at the opponent this line goes for ten feet at the last one they will all revert and cause an exploding fear that would knock them into the air if the were to be hit by the sphere, the sphere is approximately a 45 meters in length and size and applies a heavy damage over time effect if the opponent is either hit by the netherhands or sphere The damage over time effect lasts for three posts to which it feels as if the opponent's body is being rippe away from the inside out.
Preparation Time: n/a
Duration:three posts
Cooldown:five posts

Name:Devour Those Intestines
Description:From the feet of Masamune a booming sound and a release of his reiatsu triggers a seismic event instead of his reiatsu in fanning out it instead spreads to about a meter to two and then uprises all enemies in the surrounding area are knocked up into the air and then slashed, the knock up however disorients for two posts the target so the target does not get shadowy DoT or damage over time effect, however if Masamune used this ability in scream command instead of disorienting the target he would instead apply a shadowburn effect the shadowy effect lasts for two posts.
Preparation Time: n/a
Duration:2 posts
Cooldown:4 posts

Name:Moan, Flower of Death
Description:The Reiatsu of Masamune changes and slowly destroys the surrounding area of up to about 10 meters those who inhale this toxicity of nether energy are disoriented and blind for two posts, shortly after which a puddle spanning 20 meters wide will spawn a massive hand that will come down on the opponent should the opponent get caught he will be held that for a duration of two posts, the hand will then turn itself into a beam similar to a sattelite laser and pin point its target The beam will then thin itself out and glow darker before exploding, those caught in the blast will take considerate amounts of damage and the surrounding area of about 30 meters will be caught in the blast.
Preparation Time: n/a
Duration:two posts for the disorienting and blindness, two for the hand grab, one for the blast
Cooldown:6 posts

Name:Yata-Garasu(Forbidden bird of the Gods)
Description:Masamune summons the forbidden bird Yata-Garasu in shadwy form, from which the bird will then direct itself into the sky and a storm of shadows and darkness will form roughly 100 meters wide from this storm a massive meteor made up of netherworld energy approximately 100 meters wide will fall to the earth, the meteor is made of netherworld energy and nothing more, upon impacting with the earth it will dig itself in and then explode the explosion spreads at about twenty meters out but the Meteor will disperse into a wave rather than explode and spread, those devoured in it will take Massive damage over time and asphyxiation which causes disorienting for three posts occurs including the damage if caught in it, however it moves slow and is easily dodged if one simply moves out of its trajectory path.
Preparation Time: n/a
Duration:three posts of disorientation and the damage over time, two posts before the meteor touches down.
Cooldown:6 posts

Name:Ninth eye of the Devil, Death Machine
Description:Using the Netherworld's Energy from the sky Masamune summons what would more so look like a planet plumiting to earth this planet covers the earth is darkness for about a post from the planet like object and eye will spawn and gaze from the opponent to Masamune, Netherpower will tear from the ground and float upward as the eye keeps it gaze on Masamune in that time Masamune will be transformed into a death Puppet having grown eight legs on each side and been devoured by the nether energy, this form lasts for eight posts and anything he touches gains a shadowy damage over time effects as well those who get too close have the chance of being devoured though not presumed dead they will simply fester within the death puppets body within the darkness. They can fight off this puppet with sword, fist, kido as devouring someone doesn't always work. The cooldown is set to nine posts after usage
Preparation Time: One post for the planet, one for the puppet change
Duration:8 posts
Cooldown:10 posts after puppet dissipates.
Appearance:
Spoiler:
 
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Vai'el

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PostSubject: Re: Akuma Semi (Done)   Mon Apr 28, 2014 5:27 pm

Soul wrote:
Ability: Name:Scream
Effect:By saying this command Masamune's blade emits a scream which begins to disorient them for three posts after which the ability is set to a four post cool down but during that time the ability then begins to deafen the opponent four that four posts by which after the four posts for disorienting is up the deafening skill then sets itself to a four post cool down

Name:Sing
Effect:With this command Masamune's blade that emmits a song the song slowly over time begins to open up the skin and allows the opponents crevices to bleed for four posts with time a dizzyness takes over them with time they will then begin to stumble due to the song for three posts

Ten feet: Damage: Minimum

Five Feet: Damage: Moderate

Point blank: Damage: Heavy

Okay. So after A LOT of debate, I've settled on a ruling for this. The mechanics of the way this work are fine. I don't mind you having commands for your various abilities and such. I would, however, like to see either strictly passive benefits of these two commands. Meaning scrapping the damaging aspects of this. As it stands the ability is more of a technique than anything else. If you could find a way to remove the damage to make it more of a...passive / utility I'd be happy with it.

Soul wrote:
Name:Brivato (Demon's Luring Song.)
Description:While in the sing command the song has the effect After a two post delay to will walk two feet the walk lasts for three posts upon stopping the opponent releases a shockwave that will shoot out and then come back around when it comes back around a dark puddle will appear and from the puddle will rise a demon shadow hand that will either grab and slam the opponent for two posts but with each slam the damage will lessen. If they break free of the slam after the first slam the first slam that would initially do damage to the opponent successfully will do double damage if the hand does not grab the opponent instead will swipe him or her the swipe if he activated his Scream command will instead will leave behind a shadowburn like effect.
Preparation Time: two post delay
Duration:two posts
Cooldown:5 posts


Not sure I understand the highlighted bit. Saying that this ability doesn't go off for 2 posts and when it does (if hit) the enemy will be stunned?


Soul wrote:
Name:Tremble, my back
Description:speaking the words, "Tremble, my back." and from his zan comes another lined song those hit by it slowly lose vision after two posts is done as well as touch both last for a about three posts from which this goes on a cool down of five posts, during the five posts black puddles form under the feet of the opponent spawning Nether hands to come up and slash at the opponent causing another hand to spawn and do the same if they were ever hit by the nether hand, the rotation only happens once

The touch is effected by the vibration of the music or bpm which would be the level of noise used in the music thus causing vibrations, when the opponent loses their sense of touch they do not feel pain nor do they feel a cut nor can they feel with their finger let alone hold a blade properly
Preparation Time: n/a
Duration:3/ if hit by one of the nether hands it lasts a post
Cooldown:5

So the target only feels vibrations on their body, negating the sensation of anything else?

Soul wrote:
Name:War Song
Description:Using his sing command notes shoot out and tear up the ground and come back 'round forming a shield over him the shield will block most reiatsu attacks for two posts this shield can however not repel phsyical attacks after usage the skill goes on a four post cool down.
Preparation Time: N/A
Duration:two posts
Cooldown:4 post cool down

Up to what level of kido could this shield block?

________________________________________________________________________BANKAI_____

Soul wrote:
Appearance: When released the blade itself disperses into netherworld energy and sinks under the feet of Masamune a massive dark puddle then forms and pulls him under allowing him to rise shortly after in the hand of a giant nether hand. It looks as if he had lost his soul somewhere down in the puddle as he has no glare or light shining off of his eyes suggesting he is no longer of the world or plane of existence anyone is on. In this state he is limp almost as if dead or possessed his eyes do not bother to blink, and his body doesn't bother to move. Much to say it is like he is being controlled by this hand and is doing its bidding; but in actual manner he is controlling it all. He can speak in this form but does remain in an almost paralyzed state. The hand can however move him around if need be.

So...wait is he paralyzed in this state or just moves ungodly slowly?

Soul wrote:
Ability: Similar to the puppet technique of the Quincy, even if injured his new body gives him the power to keep going at full force for 10 posts, can be used once every thread.

Elaborate please. How much damage can he take before this goes into effect? How exactly does his body keep going? Etc etc.

Soul wrote:
Name:Open, Netherworld
Description:Another dark puddle beneath the massive hand holding Masamune spawns and spread a good Fifty meters wide, after two posts hands will spawn up to try and grab opponents This can be avoided as all the opponent has to do is move. those grabbed will be dragged under ground for a post where they will be fed the most horrible memories of their past after the post will be shot back up and damage over time will take effect, the cooldown is then set to four posts. These hands have on them shadowflames which will leave a shadow burn effect or damage over time.
Preparation Time: two posts after the puddle is spawned and spread out
Duration:One post of submergance
Cooldown:four posts

How many hands are spawned?

Soul wrote:

Name:Come, Darkness of the Netherworld
Description:In a straight line out infront of Masamune dark puddles spawn and from them hands come up to slash at the opponent this line goes for ten feet at the last one they will all revert and cause an exploding fear that would knock them into the air if the were to be hit by the sphere, the sphere is approximately a 45 meters in length and size and applies a heavy damage over time effect if the opponent is either hit by the netherhands or sphere The damage over time effect lasts for three posts to which it feels as if the opponent's body is being rippe away from the inside out.
Preparation Time: n/a
Duration:three posts
Cooldown:five posts

So first puddles, then they rise from the ground and form one massive sphere, correct? What kido level is the explosion equivalent to?

Soul wrote:

Name:Devour Those Intestines
Description:From the feet of Masamune a booming sound and a release of his reiatsu triggers a seismic event instead of his reiatsu in fanning out it instead spreads to about a meter to two and then uprises all enemies in the surrounding area are knocked up into the air and then slashed, the knock up however disorients for two posts the target so the target does not get shadowy DoT or damage over time effect, however if Masamune used this ability in scream command instead of disorienting the target he would instead apply a shadowburn effect the shadowy effect lasts for two posts.
Preparation Time: n/a
Duration:2 posts
Cooldown:4 posts

You don't have access to Shikai abilities in Bankai. How are the enemies knocked into the air / what is slashing at them?

Soul wrote:
Name:Moan, Flower of Death
Description:The Reiatsu of Masamune changes and slowly destroys the surrounding area of up to about 10 meters those who inhale this toxicity of nether energy are disoriented and blind for two posts, shortly after which a puddle spanning 20 meters wide will spawn a massive hand that will come down on the opponent should the opponent get caught he will be held that for a duration of two posts, the hand will then turn itself into a beam similar to a sattelite laser and pin point its target The beam will then thin itself out and glow darker before exploding, those caught in the blast will take considerate amounts of damage and the surrounding area of about 30 meters will be caught in the blast.
Preparation Time: n/a
Duration:two posts for the disorienting and blindness, two for the hand grab, one for the blast
Cooldown:6 posts

What level kido is this equivalent to?

Sou wrote:
Name:Yata-Garasu(Forbidden bird of the Gods)
Description:Masamune summons the forbidden bird Yata-Garasu in shadwy form, from which the bird will then direct itself into the sky and a storm of shadows and darkness will form roughly 100 meters wide from this storm a massive meteor made up of netherworld energy approximately 100 meters wide will fall to the earth, the meteor is made of netherworld energy and nothing more, upon impacting with the earth it will dig itself in and then explode the explosion spreads at about twenty meters out but the Meteor will disperse into a wave rather than explode and spread, those devoured in it will take Massive damage over time and asphyxiation which causes disorienting for three posts occurs including the damage if caught in it, however it moves slow and is easily dodged if one simply moves out of its trajectory path.
Preparation Time: n/a
Duration:three posts of disorientation and the damage over time, two posts before the meteor touches down.
Cooldown:6 posts

Equivalent to a L95 hado. 

Soul wrote:

Name:Ninth eye of the Devil, Death Machine
Description:Using the Netherworld's Energy from the sky Masamune summons what would more so look like a planet plumiting to earth this planet covers the earth is darkness for about a post from the planet like object and eye will spawn and gaze from the opponent to Masamune, Netherpower will tear from the ground and float upward as the eye keeps it gaze on Masamune in that time Masamune will be transformed into a death Puppet having grown eight legs on each side and been devoured by the nether energy, this form lasts for eight posts and anything he touches gains a shadowy damage over time effects as well those who get too close have the chance of being devoured though not presumed dead they will simply fester within the death puppets body within the darkness. They can fight off this puppet with sword, fist, kido as devouring someone doesn't always work. The cooldown is set to nine posts after usage
Preparation Time: One post for the planet, one for the puppet change
Duration:8 posts
Cooldown:10 posts after puppet dissipates.

Usable once per thread, red highlight I'm not crazy about. What determines if they get "devoured"? The orange highlight; how long does the DoT last?
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Akuma Semi (Done)

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