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 Miyamoto's Onigatana [FIN]

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Shinmen Takezō


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PostSubject: Miyamoto's Onigatana [FIN]   Wed Feb 27, 2013 1:50 pm

General information-----------------------------------------------------------------------------------

Name: Onigatana - Demons Blade

Family: Reiatsu

Manifestation-------------------------------------------------------------------------------------------

Inner World:
Inner World:
 
Each fallen person in the inner world marks one of Onigatana's victories or so Miyamoto has gander-ed as the bodies have accumulated one by one with each battle Miyamoto has fought with the blade.
Appearance: Onigatana manifestation takes the form of a demon. It's red skinned body nearly human however is arms and legs seemed stretched out causing it to hunch over and almost squat. Two horns rise from the crown of his head and its canine teeth are much to big causing them to hang out of its mouth. With no facial hair Onigatana has long white hair that flows down his back. His movements are like that of a nimble monkey and he wields his Shikai form masterfully utilizing both sheath and sword.

Personality: Onigatana is quite prideful not really willing to share its powers with Miyamoto until the shinigami can accomplish some feat or chore that it has picked out for him. However he is most prideful at the fact that he has yet been beaten in combat since becoming paired with Miyamoto and is very protective of that fact. Onigatana believes that if one is to fight then they should commit themselves fully to it and thus shuns Miyamoto from even speaking while the two are, as he sees it, "sparing" against each other. Onigatana sees himself as Miyamoto's teacher constantly calling the shinigami, grasshopper, padawan, kid, or any other name to subjugate Miyamoto to himself.

Soul Connection: Miyamoto finds enjoyment in the rush of battle, the clashing of blades, it is why he joined the Eleventh division. Both he and Onigatana share this need to fight and to commit themselves fully into the conquest of defeating your opponent.

Sealed State--------------------------------------------------------------------------------------------

Appearance:
In its Sealed form Onigatana takes the appearance of an ebony wooden practice sword, how ever unlike those within the human realm it is capable of holding its own against the other Zanpakuto. A down fall to its bokken form the blade can not cut unless under the effects of a technique that sharpens it, instead creating bone crushing and organ twisting attacks. 85cm blade length with a Tsuka lenght of 28cm creates a total length of 113cm.

Type: Melee

camouflage: Bokken

Shikai-----------------------------------------------------------------------------------------------------

release phrase: Tsukisasu Onigatana!

Appearance:
The wooden bokken form the blade take seems to crumble and fall away like the leaves in Autumn revealing Onigatana's shikai form, a katana still in its sheath. With a double-ring iron tsuba the blades sheath is black matching the tsuka-ito in it's black leather over white ray skin. The sheath itself is rather plain however it is capable of blocking anything the sword it comes with can.

The 74cm blade length with a Tsuka length of 41cm creates a total length of 115cm.

Ability: Onigatana consumes reiatsu to increase its power or size. This being said at this level it is and only is Miyamoto that the Zanpakuto draws its reiatsu from, siphoning off the shinigami's spiritual pressure to influence its own being by increasing its spiritual volume and/or mass.

Techs:
    Name: Oni Yari (Demons Spear)
    Description: Channeling his reiatsu down into the blade Onigatana's shikai or shikai equivulent blade will lengthen allowing it to be used to surprise an opponent with its new found length of fifty meters.
    Preparation Time: N/A
    Duration: 1 post
    Cooldown: 0 posts (5 posts when used simultaneously with Nari Togi)


    Name: Nari Togi (Sharpened Will)
    Description: This technique is capable of being used even in its sealed form. Typically seen as a basic technique seen by those within the Shinigami Academy for the user channels their reiatsu down and around the blade, for sealed Zanpakuto it allows the blade to become shikai equivalent allowing it to block what his shikai can block, though due to its originally dull edge its sharpness is that of of a bladed sealed zanpakuto, however for shikai like Onigatana it allows the blade to become as as powerful as its bankai form allowing it to cut what his shikai could cut and block what his bankai can block.
    Preparation Time: N/A
    Duration: 1-5 posts
    Cooldown: 2-6 posts determined by the length that the technique is used


    Name: Sero Kirru (Hollow Flash Slash)
    Description: This technique is capable of being used while in its shikai or shikai equivalent and Bankai forms. Using his skill with his Zanpakuto Miyamoto will take on a Cero, Bala, or Kido fired directly as long as his weapons skill matches or exceeds his opponents Reiatsu skill and his opponents rank does not exceed his by more then any in shikai equivulent/1 in shikai/2 in bankai, raising Onigatana, he will then chop downward with enough force to send a shock through the very air disturbing so violently that when the hollow technique his it, The Cero/bala/kido will explode on contact its concussive force and destructive power diverting around Miyamoto. The person firing the attack feels the hit connect. Can be used up to twice in one post.
    Preparation Time: N/A
    Duration: 1 posts
    Cooldown: 4 posts


    Name: Ansatsu Gihō: Kazu 21 Battō (Assassination Technique: Number 21 Sword Draw)
    Description: This technique is capable of being used even in its sealed form however the left hand does not hold onto Onigatana when used as such. Positioning the zanpakuto at the opposite side of the users body at waist level, its wielder holding onto its sheath with its left hand and on to the the blades grip. On the draw, or the pretend draw of the blade in Onigatana's Sealed forms case and others like it, this basic technique allows for a precision cut of extreme force and speed with their zanpakuto similar to that of Hitotsume: Nadegiri(Those of equal skill with Weapons and/or Hakudo can fallow and predict the cuts path, those with one skill rank less can only predict the cuts path, while anything lower gets no forewarning to the sudden attack. Those ranked a letter higher or more lowers Miyamoto's skill rank with his weapon by one per rank above before referring back to the skill)
    Spoiler:
     
    . The damage from the technique is not seen or felt until the the opponents second post after the technique is performed.
    Preparation Time: 1 post
    Duration: 1 post
    Cooldown: 4 posts


    Name: No Shōkan Keigun (Summoning of the Punishment Force)
    Description: Being the Commander-in-Chief of the Onmitsukidō Miyamoto Morimoto's Zanpakuto has been enchanted with a Kido that calls those of the Executive Militia to him when it is drawn. Calling forth six members of the branch, two letter ranks bellow him, into the fray that only use Hakuda. Only for Miyamoto to yell at them to get back and not to interfere or to send them off on a non-combatant mission of sorts. However the act of going from Bankai to shikai does not activate this technique.
    Preparation Time: Removing Onigatana from it's sheath.
    Duration:N/A
    Cooldown: 1.5 times the duration the shinigami's have been summoned for after Onigatana is re-sheathed


    Name: En Passant (In Passing)
    Description: This technique is capable of being used even in its sealed and Bankai form. The user positions their Zanpakuto to their side so that it points off into the distance before flash stepping forward past the intended target the close proximity of the pass and the positioning of the blade aims to cut through the intended target much like the chess move this technique is named for.
    Preparation Time: N/A
    Duration: 1 post
    Cooldown: Counts Against Miyamoto's High speed movements uses


    Name: Haya bunshin (Speed Clone)
    Description: This technique can be used during both sealed and bankai. Only attainable by having attained mastery in High speed movements you are now capable of leaving behind afterimages and clones in your movements to trick the enemy. These clones are tangible and are indistinguishable to yourself.
    Preparation Time: N/A
    Duration: 3 post max for each clone
    Cooldown: This technique can be used 10 times before a 5 post cool down




Bankai-----------------------------------------------------------------------------------------------------

Name: Kūfuku de Onigatana - Ravenous Demons Blade

Appearance:
Bankai can be achieved two ways for Kūfuku de Onigatana, going through Shikai and skipping Shikai. Skipping shikai the Boken form it takes starts to shrink and straighten, Iron caps form at both ends while a ring forms at one end a blade forms on the other.

Going through Shikai Miyamoto places the sheath against the pummel of his shikai blade causing his blade to shrink and widen while the sheath and handle becomes one and straightens. An Iron cap with a ring forms at the end of the pole arm. 71cm blade length with a pole length of 136cm, including the Iron ring creates a total length of 217cm.

Ability: Kūfuku de Onigatana consumes reiatsu to increase its power or size, eating to much though causes the blade to "throw up" its meal. This having been said at this level the Zanpakuto's hunger becomes over whelming with a need to devour spiritual pressure allowing it to increasing its spiritual volume and/or mass as it dines on a nine course meal uncaring on whose or what the spiritual pressure comes from however do to its nine course limit it make it impossible for the blade to devour actual reishi due to the over abundance and purity of the meal.

Techs:
    Name: Oni Ten Yari (Demons Heavenly Spear)
    Description: Miyamoto channels his reiatsu into the bankai causing Kūfuku de Onigatana's handle and only its handle to lengthen allowing it to be used to surprise an opponent with its new found length of seventy-five meters.
    Preparation Time: N/A
    Duration: 1-5 posts
    Cooldown: 5 posts


    Name: Junsui Nari Togi (Pure Sharpened Will)
    Description: With a ring upon the back of Kūfuku de Onigatana's blade, the max being nine signalling that the weapon is fully sated. For each ring on Kūfuku de Onigatana the blades spiritual density increases, increasing the blades destructive power by eleven ranks in kido per ring that Onigatana has.
    Preparation Time: Onigatana must have at least 1 ring
    Duration: For as long as Kūfuku de Onigatana has rings
    Cooldown: 0 posts


    Name: Kuiiru (Devour)
    Description: Focusing his Reiatsu through the bankai, Miyamoto has Kūfuku de Onigatana engulf a cero, balla, kido, ginto technique, and/or siphon off of the ambient reiatsu in the air due to some one of high level(rank B or higher) freely releasing their spiritual pressure after their third post of doing so. A ring forms upon the back of Kūfuku de Onigatana's blade for each time this technique is performed until nine are formed signalling that the weapon is fully sated. Kūfuku de Onigatana does not care whether or not if his meals are large or not, just that its max of meals it can eat at once is nine. This skill may be used multiple times with in a post though only one ring from that post could be from ambient reiatsu. If Kūfuku de Onigatana would be drained of is spiritual energy, as long as it has at least one ring that ring would instead be drained instead of the blade allowing it to keep its bankai form.
    Preparation Time: N/A
    Duration: 1 post
    Cooldown: 0 posts


    Name: Hanatsu (Release)
    Description:With a ring upon the back of Kūfuku de Onigatana's blade, the max being nine signalling that the weapon is fully sated. Miyamoto then pours more of his Reiatsu through the bankai, pushing an attack out of Kūfuku de Onigatana that power is 11 ranks in kido per ring. This skill may be used multiple times with in a post however every attack eliminates its equivalent power of rings.(9 rings on blade one can scatter launch 9 kido rank 11 blast, 3 kido rank 33 blast, or 1 kido rank 99 in one post to reset ring count to 0) The blasts that Kūfuku de Onigatana releases can be performed one of two ways, the slash unleashing the technique mid slash causing a purple crescent with cackling black energy to soar out of the blade with speed equal to the blasts power or thrust-ed out of the blade while it is pointed at its intended target causing it to be released like a short beam of purple with black energy cackling around it with speed equal to the blasts power.
    Preparation Time: Kūfuku de Onigatana must have at least 1 ring
    Duration: 1 post
    Cooldown: 0 posts


    Name: Senmaioroshi (Thousand-Page Wholesale)
    Description: This technique can be used during both sealed and shikai. Only attainable by having attained Mastery in weapons Senmaioroshi is a technique where multiple blade movements take place so fast that they can literally shred a target into pieces. The wielder can choose to use either both hands or just one. The technique requires great precision and agility in order to perform. With this technique, opponents will find it difficult to keep up with the blade’s rapid movements. Expert level members have a hard time keeping up with each slice, while anything lower will be at the mercy of your weapon.
    Preparation Time: N/A
    Duration: 1
    Cooldown: 5 posts


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Last edited by Miyamoto on Sun Apr 28, 2013 7:37 pm; edited 31 times in total
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Shinmen Takezō


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PostSubject: Re: Miyamoto's Onigatana [FIN]   Mon Mar 04, 2013 6:20 pm

Bump, bump, bump it up.

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Tue Mar 05, 2013 2:14 am

Approved once changes have been made, please standby for a re-evaluation if it is needed however I think your last skill should be used once per thread
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Tue Mar 05, 2013 10:40 am

Edited as asked, tampered with the last skill, hopefully it is more to your liking.

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Tue Mar 05, 2013 1:50 pm

Approved
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Shinmen Takezō


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PostSubject: Re: Miyamoto's Onigatana [FIN]   Sat Mar 09, 2013 6:36 pm

So when is this going to be moved to the approved section?

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 03, 2013 2:26 pm

This blade is currently under review for the nature behind it's power in utilization within two fights where the blade's ability violates the laws of the bleach universe in nature.
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 03, 2013 3:56 pm

Alright, after looking over this weapon app in question I have 3 things I want to mention to you to get this thing squared away and back accepted.

1. There will be no such thing as "cut anything" or an un-blockable attack. With that said you need to adjust sharpened will, as a B rank you're not going to be cutting through anything you lay your sword to in sealed, shikai and bankai. (Sharpened Will)

2. There will be no attacks that nobody can see, ppl equal your rank or under .. sure but there should be a limit on who can see and react to it ... it's not unstoppable. (Even I had to change an ability that stopped it from being faster than any eye can see) (Sword Draw)

3. Stopping cero's, bala's, kidou with a sealed blade is a no no, possible if the person is ranked under you but you're not going to take a cero head on and not feel one thing with just a sealed blade. (albeit one you can sharpen) (Hollow Flash Slash)


Sharpening your blade to shikai level while sealed is a bit much but can get a pass,


OVERALL: Those things mentioned and the techniques that they apply to need drawbacks to even be considered acceptable if you want them to stay the way they are, if you wish to not add drawbacks then you should make the changes necessary to get them squared away normally. -dueces-

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 03, 2013 5:29 pm

1. When in sealed it take on the sharpness and durability of Shikai, its a basic technique for those unranked with unnamed zanpakuto can use to hold up against those that had achieved shikai. I honed it so that in Shikai it would sharpen my blade to Bankai equivalent. The Bankai is Pure Sharpened will and its not a Cut Anything, It a Cut Persons if Hit Persons. As Soulking requested that that ability could not cut through weapons. After all the technique takes a basic skill and stacks it to optimal output.

2. So I can have Senmaioroshi, a technique where multiple blade movements take place so fast that they can literally shred a target into pieces. but I cant have a single slash that has a preparation time and a delay before even knowing if the attack landed or not?

3.Again like problem #2 the technique is more on skill that Miyamoto has over his blade then using his blades own ability. And for me to even perform the maneuver with its sealed form I have to run it with sharpened will, thus making the sealed blade take on the properties of Shikai, which causes that techniques cool down to skyrocket.

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Thu Apr 04, 2013 1:16 am

Miyamoto wrote:
1. When in sealed it take on the sharpness and durability of Shikai, its a basic technique for those unranked with unnamed zanpakuto can use to hold up against those that had achieved shikai. I honed it so that in Shikai it would sharpen my blade to Bankai equivalent. The Bankai is Pure Sharpened will and its not a Cut Anything, It a Cut Persons if Hit Persons. As Soulking requested that that ability could not cut through weapons. After all the technique takes a basic skill and stacks it to optimal output.

2. So I can have Senmaioroshi, a technique where multiple blade movements take place so fast that they can literally shred a target into pieces. but I cant have a single slash that has a preparation time and a delay before even knowing if the attack landed or not?

3.Again like problem #2 the technique is more on skill that Miyamoto has over his blade then using his blades own ability. And for me to even perform the maneuver with its sealed form I have to run it with sharpened will, thus making the sealed blade take on the properties of Shikai, which causes that techniques cool down to skyrocket.


1. A basic technique huh? Show me ... show where an seated shinigami without sikai fights someone with shikai while their sealed by adding reiatsu to their blade. Your bankai or any power beneath if will not be able to cut through every barrier, every defense .... so be specific. Add a drawback or an explanation explaining what you can cut through, and what rank defense because judging from what i've seen and heard ... in bankai ... you can cut through any barrier made by anyone regardless of rank.

2. Senmaioroshi eh? ... "With this technique, opponents will find it difficult to keep up with the blade’s rapid movements." Key words being "find it difficult", it says "so fast it can shred" ... not "so fast you can't see it". It's all about wording, at B rank you're telling me someone A rank or higher can't see your blade move? And yeah that CAN shred to pieces, meaning it has the possibility to ... doesn't mean it'll happen automatically even if it does hit it's mark.

3. That's the thing, you're focused on your skill and what you're able to do without thinking about your opponent and their skill. Can you block all the Espada's cero while sealed? Judging by your explanation you can, which would be difficult even in shikai under a certain rank.




ALSO: Do you realize how big 50 meters is? You're zanpakuto is not going to be able to grow that damn big, that's like a permanent Ichimaru Gin ability. So change that size to something reasonable, that and be aware of your own techniques. Your post says it grows to 75 meters, while your app says 50 meters. Make it reasonable for an sealed ability or remove it ...

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Sun Apr 07, 2013 8:29 am

1. edited

2. edited

3. edited


Also: where was that typo, If i was in bankai its the handle of the zan that grows to 75 meters not the blade.

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Sun Apr 07, 2013 12:34 pm

1. Nari Togi is fine the way it is, add a drawback for being able to basically use shikai while still sealed.

2. Weapon skill won't be the only factor that will allow someone to see and predict your techniques path, someone can be just as fast with hakuda and be able to "see" your attack. Also take rank in account, when adding a drawback for that technique ... not just skill. Someone a full rank ahead of you will be able to see it ... even if it's difficult for them.

3. No, "as long I exceed or match in" ... slick wording but I'm not stupid. That still allows you to divert any reiatsu attack, regardless of the other person's rank because there isn't any level of skill higher than Master. Meaning everyone will either match you, or be under you ... meaning you can divert their attack in all forms of your zan including seal ... no.

4. Junsui Nari Togi = Hell no ... you raise 3 ranks for a max of 5 posts? No ... you better draw up one hell of a drawback to be able to use that or change it. 1 rank up maybe, but not 3 ...

5. Bro, I think you need to look up your units of measurements. SEALED, you can grow your zan to 50 METERS. That means if you're standing in the ENDZONE on a football field, you can cut someone at the 50 yard line in the middle of the field ... while sealed ... No

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Sun Apr 07, 2013 4:58 pm

1. Decreased the shikai cutting ability to just making the dull bokken edge as though it was a sharp katana's edge.

2. Added Hakudo

3. How does rank effect kido? The only way rank effects kido is the masteries you get for each rank. The skill in reiatsu determines how powerful such kido, cero, what ever is. Not some ones rank. If I was F rank would you allow it due to me only being beginner in weapon skill? It is a technique that has been honed due to Miyamoto having gotten stronger as seen by his rank. Its not like it has a 0 post cooldown. And again for me to use the technique with it sealed Onigatana will have also been under the effects of Nari Togi and using it in combo with Sero Kirru causes Nari Togi to go into its 5 post cool down once again. Also if the opponent has any skill in reiatsu the technique will be on cooldown on their next post allowing them to hit me with it then.

4. It only raises the ranks of what I can cut, it does not make my defenses as such, It does not increase how many masteries I get. It fallows what my blades ability is and does not make it a cut everything/unblockable blade. Once again my blade is not kido based it does not freeze or dissolve things, bring down wrath from the heavens, or anything like that. Its a melee type, melee types focuses on overwhelming power because that is all they can do.

5. Have you not read my sealed zanpakuto. Its a bokken it has no edge, it can not cut unless under Nari Togi and when both Nari Togi and Oni Yari are used simultaneously they are both put on a 5 post cooldown. So yes I could if I hit them with both techniques but either way both are put into cooldown mode hit or miss.

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Sun Apr 07, 2013 8:19 pm

1. Fine accepted ...

2. Fine, also add that a FULL rank ahead of you can see it also

3. Rank effects everything on this site, mastery is just a GUIDE of what you can and cannot do with certain fighting aspects. It's a goto guide for SKILL -not- power per-say, B-rank Byakurai vs. A-rank Byakurai ... Rank A wins. In the same terms, no matter how much of a master you're are with swinging your sword ... if someone a rank higher than you swings it at the same speed, THEY win. So you will not be deflecting any energy attacks while you're sealed if the attack is coming from someone strong than you ... period.

4. Still a no, I'll accept a 1 post increase but not 5 posts ... regardless of cooldown. So either change it to 1 post or decrease the amount of ranks you go up.

5. I don't care if it can cut, bludgeon, suck, push, poke ... you're not going to be extending your sealed zan over 50 yards on command without going shikai.


Note: Also, you go on about how your zan is melee but it seems like it can do everything possible as a melee weapon. EXTEND , "SHARPEN", ABSORB, DEFLECT, HEAL/RESTORE , and RELEASE ENERGY ... come on bro. "Overwhelming power because that's all they can do" <--- Your sword does more than just overwhelm in melee, if you want to use that excuse then get rid of all of those abilities and I'll give you your rank increase technique for 5 posts.
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Sun Apr 07, 2013 9:07 pm

2. Added rank

3. Added rank

4. Decreased attack power to 2 and duration by 2 hopefully this is a suitable compromise.

5. Took out sealed possibility

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Mon Apr 08, 2013 11:02 pm

2: Accepted

3: Accepted

4: Still unsure about that, I'll get Ach's opinion on it. So this is 2 ranks increase, for 1-3 posts with a 4 post cooldown?

5: Bro, your zan would reach 55 yards .. 82 yards in bankai ... can increase ya rank, absorb and etc at the same time. What moves can be used in unison with each other? (I see that your cooldown is increased when certain ones are used together, so kudos to you for that.)
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Tue Apr 09, 2013 12:59 am

Alright, after a discussion and Achreios' input .... you have 2 options ...

1. Remove every ability that doesn't have to do with "Utilizing the wielders flow of reiatsu the blade can use it to increase its power or size.", meaning your absorb, your healing, etc.

OR

2. Change the ability of your zan and revamp the whole thing.

Each technique should revolve around the sole ability of your zan, and it won't be accepted until they do. "Grow & Strengthen" is your current ability, revolve around that or change it. Multiple abilities that do not relate to that won't be allowed ...
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Tue Apr 09, 2013 6:46 pm

Sealed Combos
    1. Nari Togi + Senmaioroshi
    2. Nari Togi + En Passant
    3. Nari Togi + Sero Kirru
    4. Nari Togi + Sero Kirru + Senmaioroshi
    5. Nari Togi + Ansatsu Gihō: Kazu 21 Battō
Shikai Combos
    1. Nari Togi + Senmaioroshi
    2. Nari Togi + En Passant
    3. Nari Togi + Sero Kirru
    4. Nari Togi + Sero Kirru + Senmaioroshi
    5. Nari Togi + Ansatsu Gihō: Kazu 21 Battō + No Shōkan Keigun
    6. Nari Togi + Oni Yari
    7. Nari Togi + Oni Yari + En Passant
    8. Nari Togi + Oni Yari + Senmaioroshi
    9. Nari Togi + Oni Yari + Ansatsu Gihō: Kazu 21 Battō +No Shōkan Keigun
    10. Ansatsu Gihō: Kazu 21 Battō + No Shōkan Keigun
    11. Oni Yari + Senmaioroshi
    12. Oni Yari + En Passant
Bankai Combos
    1. Oni Ten Yari + Junsui Nari Togi
    2. Junsui Nari Togi + En Passant
    3. Junsui Nari Togi + Senmaioroshi
    4. Oni Ten Yari + Junsui Nari Togi + Senmaioroshi
    5. Oni Ten Yari + En Passant
    6. Oni Ten Yari + Senmaioroshi
    7. Senmaioroshi + Kuiiru + Hanatsu
    8. Kuiiru + Hanatsu

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Last edited by Miyamoto on Wed Apr 10, 2013 12:49 pm; edited 2 times in total
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Tue Apr 09, 2013 10:23 pm

I'm still waiting on your decision to redo your whole zan, or remove those techniques that have nothing to do with the ability you stated.

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 10, 2013 12:29 pm

I redid my zan ability to accommodate what I have.

Ability Techniques (Techniques that rely on Zanpakuto's Ability)
    Shikai
    • Oni Yari (Demons Spear)
    • Nari Togi (Sharpened Will)
    Bankai
    • Oni Ten Yari (Demons Heavenly Spear)
    • Junsui Nari Togi (Pure Sharpened Will)
    • Kuiiru (Devour)
    • Hanatsu (Release)
Personal Techniques (Techniques that rely on personal ability that anyone could perform if they had the proper skill/training. Could be known by multiple people.)
    En Passant (In Passing)
    • At least Expert in Weapon Requirement
    • At least Average in HSM Requirement
    Sero Kirru (Hollow Flash Slash)
    • At least Average in Weapon Requirement
    • Melee type Zanpakuto Requirement
    Ansatsu Gihō: Kazu 21 Battō (Assassination Technique: Number 21 Sword Draw)
    • At least Master in Weapon Requirement
    • Must be or have been part of the Second Division
Mastery Techniques (Techniques that are given by the site to those that has achieved a Mastery in one field or another)
    Weapons Mastery
    • Senmaioroshi (Thousand-Page Wholesale)
Division Techniques (Techniques acquired/given/bestowed to a person do to division or position within a group)
    Commander-in-Chief of the Onmitsukidō
    • No Shōkan Keigun (Summoning of the Punishment Force)

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Roddo


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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 10, 2013 4:02 pm


Oni Yari (Demons Spear) = FINE (With some measurement tweaks)
Nari Togi (Sharpened Will)= FINE

Oni Ten Yari (Demons Heavenly Spear) = FINE (With some measurement tweaks)
Junsui Nari Togi (Pure Sharpened Will) = FINE

Kuiiru (Devour) = NO ... has nothing to do with you zan ability
Hanatsu (Release) = Your zan is melee right? but you can fire kido-like beams up to lvl 99 ... NO


The fact that the below techniques AREN'T universal anywhere on the site, they're considered techniques.

En Passant (In Passing) = Think you got it backwards, I can NOT know how to swing a sword and still swing it fast. I can not know how to throw a punch and still throw a fast one. So it'll be expert HSM, at least avg weapon.


Sero Kirru (Hollow Flash Slash) = Nope, I want you to explain to me how you can deflect reiatsu without using some form of reiatsu. A sealed zan is exactly what it is ... sealed, it's a sword with extra durability. That's like saying, with my skill of hakuda I can deflect a cero, sealed and without any reiatsu assistance ... NO. You've never seen that or ever seen it hinted towards ... ever, and if you have ... show me the proof. Then you say, "melee zan only" as a requirement but say it's a PERSONAL TECHNIQUE and not a zanpakuto tech ... talking in circles.


Ansatsu Gihō: Kazu 21 Battō = Should be weapon master/ HSM at least expert. Anything moving faster than the eyes can see should be expert, avg HSM means that there is an average amount of people who can see you when you move or attack.

Senmaioroshi (Thousand-Page Wholesale) = A Universal tech on the site that has nothing to do with your zan and everything to do with your mastery, this stays.


No Shōkan Keigun (Summoning of the Punishment Force) = Fine



Your options remain the same ... remove those that don't match, or revamp.
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 10, 2013 4:16 pm

Shikai ability: Onigatana consumes reiatsu to increase its power or size.

Bankai Ability: Onigatana consumes reiatsu to increase its power or size, eating to much though causes the blade to "throw up" its meal.

Name: Kuiiru (Devour)
Description: Focusing his Reiatsu through the bankai, Miyamoto has Onigatana engulf a cero, balla, kido, and/or ginto technique. A ring forms upon the back of Onigatana's blade for each time this technique is performed until nine are formed signalling that the weapon is fully sated. Onigatana does not care whether or not if his meals are large or not, just that its max of meals it can eat at once is nine. This skill may be used multiple times with in a post. If Onigatana would be drained of is spiritual energy, as long as it has at least one ring that ring would instead be drained instead of the blade allowing it to keep its bankai form.
Preparation Time: N/A
Duration: 1 post
Cooldown: 0 posts

Kuiiru matches the Consuming part of my Zanpakuto's ability to store Power.

Name: Hanatsu (Release)
Description:With a ring upon the back of Onigatana's blade, the max being nine signalling that the weapon is fully sated. Miyamoto then pours more of his Reiatsu through the bankai, pushing an attack out of Onigatana that power is 11 ranks in kido per ring. This skill may be used multiple times with in a post.
Preparation Time: Onigatana must have at least 1 ring
Duration: 1 post
Cooldown: 0 posts

Hanatsu matches the Throwing up the Power of Onigatana's Consumption which matches the blades ability in bankai.


En Passant (In Passing) = Its not even a swing its a trust within ones own blade to make the cut during a high speed movement. the reason the starting HSM requirement is low is because it becomes more effective with higher speed due to less people being able to keep up with/see the HSM.


Sero Kirru (Hollow Flash Slash) = I say Melee Zan only due to the mere fact that Melee are power dealling ment for close combat and dealing damage are the only type of zanpakuto that could stand up against a blast that would deal damage. Hollow flash slash is not a direct block but a redirection of the blast off to one side. Its Deflection away from the body with the skill of the weapon. The same amount of skill for the bullet cut seen in television. when a weaker force goes up against a stronger force they know that they cant take on the full force of the attack so the don but guide the attack away from the body defusing the lethality of the attack made against them.

Ansatsu Gihō: Kazu 21 Battō = this is just a non horizontal version of Hitotsume: Nadegiri for crying out loud.

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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 10, 2013 4:38 pm

Cool, you removed the healing ... good.

As for your new zan ability, it consumes reiatsu right? So when you use :

Oni Yari (Demons Spear)
Nari Togi (Sharpened Will)
Oni Ten Yari (Demons Heavenly Spear)
Junsui Nari Togi (Pure Sharpened Will)

Who's reiatsu is it consuming? Yours?


A bullet has a "THROUGH" impact, not a cero or a bala ... if someone throws a grenade at you and you cut it in half, what happens? Cero's and bala's explode/implode on impact. This isn't dragonball Z, when 2 ceros hit they explode ... when any reiatsu hits something besides an opposing reiatsu (even sometimes then) ... it explodes. So to DEFLECT one without reiatsu ... No
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 10, 2013 5:04 pm

In those four cases yes I feed it by channeling my reiatsu through the blade during those. In Pure sharpened wills case I feed it as it spews it back into me in a constant cycle empowering the blade far more so then I could normally do so alone.

Edited Serro Kirru:

Name: Sero Kirru (Hollow Flash Slash)
Description: This technique is capable of being used while in its shikai or shikai equivalent and Bankai forms. Using his skill with his Zanpakuto Miyamoto will take on a Cero, Bala, Offensive Kido, or well any technique that is fired at him directly as long as his weapons skill matches or exceeds his opponents Reiatsu skill and his opponents rank does not exceed his by more then any in shikai equivulent/1 in shikai/2 in bankai, raising Onigatana, he will then chop downward with enough force to send a shock through the very air disturbing the fabric of space it so that the energy of the attack given is forced to fork away from his body leaving him un-phased by the attack/s. Like being in the center of a boulder in the middle of a stream, the water being the energy while the rock is the distorted space providing the user safety zone as the blast of energy flows around him.
Preparation Time: N/A
Duration: 1 posts
Cooldown: 4 posts

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Last edited by Miyamoto on Wed Apr 10, 2013 6:28 pm; edited 1 time in total
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PostSubject: Re: Miyamoto's Onigatana [FIN]   Wed Apr 10, 2013 5:59 pm

Due to the fact that roddo is doing other things as well he asked me to step in on this as well. no...this will not work. A cero or bala is made of energy it is not air or water it is energy. Energy cannot be created or destroyed. Notice that when Shinji fired his cero at grimmjaw, grimmjaw used another energy based attack to take away some of the damage. The only way it has been shown to work with just a blade was the case of kisuke and he said the only way to do it was to use a force of reiatsu of a different polarity yet the same exact strength to nullify the attack. You simply striking at the attack will do nothing but get a cero impact. You will need to remove this ability entirely or make it a general ability that requires a MASTER reiatsu level
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